Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    accessing map area names

    Beginners
    3
    6
    251
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • waldron
      waldron F last edited by

      https://fuzearena.com/help/view/getMapAreaNames
      can i perform different actions with these boxes im naming
      e.g go to intro or death box ect

      pianofire 1 Reply Last reply Reply Quote 0
      • pianofire
        pianofire Fuze Team @waldron last edited by

        @waldron Yes I have just been working on an example. You can download it using EVY73MNDNN

        waldron 1 Reply Last reply Reply Quote 1
        • waldron
          waldron F @pianofire last edited by

          @pianofire thanks man most excellent

          1 Reply Last reply Reply Quote 0
          • Spacemario
            Spacemario F last edited by

            @pianofire How many discrete names can one have per map?

            One thing I wanted to do for my game jam entry was have my engine use the map as a reference by which it would draw its faux-3d scenery-- but I time boxed myself to like fifteen minutes, and couldn't figure out a good way to "see" what "underneath" the player.

            But seeing this, I think what I could have done is name the collision boxes ("wall", "floor", etc.), then sent a "probe" sprite each frame to each neighbor, reading back the names, then drawing the scene using that information.

            Instead, the game jam entry just uses a level array. It worked for my tech demo, but wouldn't be extensible long run.

            1 Reply Last reply Reply Quote 0
            • pianofire
              pianofire Fuze Team last edited by

              Sorry I have no idea. I don't think that there is a hard limit.The only limit should be down to performance/resources

              Spacemario 1 Reply Last reply Reply Quote 0
              • Spacemario
                Spacemario F @pianofire last edited by

                @pianofire Sounds great, thanks!

                1 Reply Last reply Reply Quote 0
                • First post
                  Last post