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    go go pogo jo

    Work In Progress
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    • Dave
      Dave Fuze Team last edited by

      How did I miss these posts! This looks awesome mate, I'm so intrigued by how the motion controls work!

      1 Reply Last reply Reply Quote 0
      • xevdev
        xevdev F last edited by

        Good old fashioned 'type in'
        Update Jo with
        Touch controls
        WISH I had thought of it earlier took five minutes

        1 Reply Last reply Reply Quote 1
        • xevdev
          xevdev F last edited by

          BIT of an update.
          Opened up the castle.
          Another timed race.

          1 Reply Last reply Reply Quote 0
          • xevdev
            xevdev F last edited by

            Download code
            6vk73ctf94
            Now live.

            1 Reply Last reply Reply Quote 0
            • xevdev
              xevdev F last edited by

              My preferred method is now touch so it's handheld only in that controller mode.
              Best times carry over between sessions and yes you can use all the stuff in my previous posts still.
              Still to add
              Something to do with the gems
              And may be a combo multiplier but that would need a score or just a whole lot of bling.

              1 Reply Last reply Reply Quote 2
              • xevdev
                xevdev F last edited by

                Added new race Viking. Spread some more gems around. Added a flame to the candles. Would like to get the screen more alive. looking at putting a few critters flying or climbing around the tree. When bouncing on a branch , leaves fluttering down stuff like that.

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                • xevdev
                  xevdev F last edited by

                  Had trouble with posting video from switch earlier for some reason and nearly forgot to show the new race.

                  1 Reply Last reply Reply Quote 1
                  • xevdev
                    xevdev F last edited by

                    Needed to convert a vector into a 360 degree angle.

                    So I got the gem going in the right direction.

                    1 Reply Last reply Reply Quote 1
                    • SwitchedOn
                      SwitchedOn last edited by

                      Love all your commenting @xevdev - takes a lot of commitment to comment every line!

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                      • xevdev
                        xevdev F last edited by xevdev

                        So this is what I came up with
                        ///
                        Function vector_to_angle( n_v )
                        In angle
                        n_v = normalize( n_v )
                        s_angle = asin( n_v.x )
                        c_angle = acos( n_v.y )

                        If 
                           s_angle < 0
                        Then
                           Angle = 180 + ( 180 - c_angle)
                        Else
                           angle = c_angle 
                        End if
                        

                        Return angle
                        ///

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                        • xevdev
                          xevdev F last edited by

                          Oops no commenting.
                          Just put a vector in and get a 360 angle.
                          Will add a distance too.
                          Cos that's important.
                          Easy to do distance ((0,0),(n_v))
                          Can't do curly brackets on me phone.
                          And of course will have to put in a vector so I can return more than one value.

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                          • xevdev
                            xevdev F last edited by

                            Posted a pic of the code can't see yet.
                            Where's Peter anyway.???.

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                            • xevdev
                              xevdev F last edited by

                              So this my other program that I've neglected since game jam #1 Still on the to do list.
                              Shows homing missile style easy to implement.

                              1 Reply Last reply Reply Quote 2
                              • xevdev
                                xevdev F last edited by

                                So now has you hit the gems they take off and home around 1000,100 on the screen. Each jem has the initial speed from the hit and I've put a wobble in the code so they don't line up over each other. Need a nice sound effect.
                                Hopefully tomorrow put them into there own race.

                                1 Reply Last reply Reply Quote 2
                                • xevdev
                                  xevdev F last edited by xevdev

                                  So I've put the running stats on the other day and was mucking around constantly stopping and starting the game and noticed that the memory available was 440 megabytes after coding for a few hours and thought that's strange.
                                  Now I just wrote a function to take a grab out of one of the dizzy levels but did not free that image but would that effect between runs or could it be the file system I created.
                                  I usually have multiple save states but in this game I haven't.
                                  My file system is at 2480

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                                  • xevdev
                                    xevdev F last edited by

                                    Don't know if that changed above can't see the video.
                                    This is the code I used for the grab image

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                                    • xevdev
                                      xevdev F last edited by

                                      On my phone so easier to post the video again for the first one

                                      1 Reply Last reply Reply Quote 1
                                      • xevdev
                                        xevdev F last edited by

                                        Going to upload the game now and go to bed
                                        Still can't see how it's losing memory between runs this is why I normally save updates.

                                        1 Reply Last reply Reply Quote 0
                                        • xevdev
                                          xevdev F last edited by

                                          On the home run.
                                          Got the last race coded and working.

                                          1 Reply Last reply Reply Quote 3
                                          • xevdev
                                            xevdev F last edited by

                                            Love secret areas don't you ?.

                                            1 Reply Last reply Reply Quote 2
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