Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Dealing with multiple enemy shots?

    Beginners
    8
    37
    1756
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • waldron
      waldron F @Dave last edited by waldron

      @Dave so the player controls for that one is

      plr.vel += {j.lx,0}
      plr.pos += plr.vel
      plr.vel += *= 0.9``
      i tried j.ly but it just go's diagonal lol
      1 Reply Last reply Reply Quote 0
      • waldron
        waldron F last edited by

        cant get either of these scrolling

        1 Reply Last reply Reply Quote 0
        • Dave
          Dave Fuze Team last edited by

          And you've definitely tried the

          plr.vel += {j.lx, -j.ly} // must be negative y to move up the screen properly
          

          Could be weirdness happening with sprite camera, is that what you're using to scroll?

          I would recommend using the sprite poperties rather than ther player structure from the program instead. So just this for the setup:

          plr = createSprite()
          

          And then for the controls:

          plr.x_speed += j.lx * speedMultiplier
          plr.y_speed -= j.ly * speedMultiplier
          plr.x_speed *= 0.9
          plr.y_speed *= 0.9
          

          See if that changes anything. I wrote that demo for Steve before I really knew how t use the sprite properties to full effect. To be honest, it shouldn't make a difference. Hard to know what exactly is going wrong without seeing the code.

          waldron 2 Replies Last reply Reply Quote 0
          • waldron
            waldron F @Dave last edited by

            @Dave cheers i tried the -j.ly but not in the same bracket, yeah im using an invisible sprite set to move up its proving to be a royal pain but really want to run the program this way. i'l try that code and see what happens ;) thanks again

            1 Reply Last reply Reply Quote 0
            • waldron
              waldron F @Dave last edited by

              @Dave beautiful movement works, but now the bullets problem when scrolling.
              can i set a sprite at the top of the screen moving the same speed as the camera sprite but set that to removesprite bullet?

              1 Reply Last reply Reply Quote 1
              • M
                Maxwello F last edited by

                If I remember rightly (from somewhere) you had set the bullets to travel something 15 or something, can that be made variable based on your y position from centre to fix the issue (from what I saw on the vid) of the bullets not travelling as far as they should?

                waldron 1 Reply Last reply Reply Quote 1
                • waldron
                  waldron F @Maxwello last edited by waldron

                  @Maxwello at the moment the bullets are set at a distence of -200 which removes them at that distance, so iv increased that to -2000000 lol and increased the amount of bullets to 2000000 lol it works but will definitely cause problems some where down the line.

                  if i can figure out to do it as you quoted that would work, the actual player sprite firing moves so if i set it at -300 that would be enough

                  1 Reply Last reply Reply Quote 0
                  • M
                    Maxwello F last edited by Maxwello

                    Make it - 200 + gheight/2 - y.pos or something maybe
                    Sorry I'm so vague I barely get near my switch lately and I'm a bit dizzy today lol

                    waldron 1 Reply Last reply Reply Quote 0
                    • waldron
                      waldron F @Maxwello last edited by

                      @Maxwello iv shared the program- LTG53MND5U im still learning myself so incorporating changes can be a little difficult untill i understand the code better

                      1 Reply Last reply Reply Quote 0
                      • M
                        Maxwello F last edited by

                        Sweet I have been following your progress on this game so I'll deffo take a look thanks man

                        1 Reply Last reply Reply Quote 1
                        • First post
                          Last post