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    Another ZX Spectrum RPG

    Work In Progress
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    • PickleCatStars
      PickleCatStars F last edited by

      Ah, it's a roguelike. Yeah, I had a go too. I like the speccy graphics title screen, and the action is fast enough that it feels good to play :)

      1 Reply Last reply Reply Quote 1
      • AndyG1985
        AndyG1985 last edited by AndyG1985

        Thanks everyone! Vicinity - it’s not a bug as such, just something annoying I was unable to work around. It seems relatively simple (the code would be something like checking if items【itemselect+1】>0 and skipping to the next slot if not) - but for some reason I had real trouble with this.

        Something that WOULD be real easy would be changing it so the map shows everything for that floor rather than just the stairs - I went with the compass system because I liked the way there are 4 slots to fill in. The other way may be better.

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        • SteveZX81
          SteveZX81 F last edited by

          My best so far is Rank: Knight, score 1515. Really good game!
          I do have one suggestion though, perhaps have the healing well dry up after so many uses?

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          • AndyG1985
            AndyG1985 last edited by

            Intriguing! Really, there are loads of ways this game could go. The game it’s based on had a turn-based battle system with text entry, so that could perhaps be adapted. The weapons would be buried once re-spawned and you’d have to dig them up. It had spells.

            It’s really just a bare-bones RPG that anyone can adapt and develop as they like. And if anyone wants to use the dungeon generator / map system they’re also welcome!

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            • SteveZX81
              SteveZX81 F last edited by

              You could go wild, do the current system and turn based and have an option at the start asking what combat style people want? I'm sure there was a Speccy game that did that.. but I can't remember it, thought it was Journeys End but nope.

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              • AndyG1985
                AndyG1985 last edited by AndyG1985

                I do want to fix the inventory system, and I’ll probably remove the pesky compass which is too difficult to find (the game will flow more easily if you can see where everything is - as it is now, once you collect the level map you lose track of your progress and it’s a pain keeping track of the wells / pit / lich).

                But once that’s done I think I’ll leave it be, because as much as I’ve loved this, my princess is in another castle - I’ve always wanted to make a Dizzy game from scratch!

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                • AndyG1985
                  AndyG1985 last edited by AndyG1985

                  Well I’m not sure how updates work but I’ve uploaded some fixes, and the code has stayed the same.

                  The inventory system is now better - not perfect, but it’s eliminated the gaps. The maps now show the same info as the compass, all except the final boss location - so you don’t have to remember where everything is. This makes the game much easier, I think.

                  I don’t know if it was obvious, but you can fill up your empty bottles at the wells. You get an empty bottle after you defeat an enemy with holy water (max of three and then they start breaking).

                  Now on to Dizzy, where I expect to fall flat on my face!!

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                  • pianofire
                    pianofire Fuze Team last edited by

                    @AndyG1985 The code should stay the same as long as you don't unshare and reshare the program. There is no need to resubmit a submitted program. Updates still have to go thought the approval process.

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                    • AndyG1985
                      AndyG1985 last edited by

                      Oh, I just tapped submit again and it took overnight to be approved. So you’re saying I didn’t need to do that?

                      pianofire 1 Reply Last reply Reply Quote 0
                      • pianofire
                        pianofire Fuze Team @AndyG1985 last edited by

                        @AndyG1985 I think that you can just click share and it will automatically resubmit. Anyway just don't unshare it unless you want the code to change.

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                        • AndyG1985
                          AndyG1985 last edited by

                          I've just seen the confusion! I meant the share code has stayed the same. The game code has been updated. So later on I'll unshare and reshare. Thanks :)

                          pianofire 1 Reply Last reply Reply Quote 0
                          • pianofire
                            pianofire Fuze Team @AndyG1985 last edited by

                            @AndyG1985 Sorry what I meant was if you unshare the download code will change (it won't be HQ4L3MNDXH anymore). Just click share again and it the new version should be resubmitted for approval with the same download code.

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                            • AndyG1985
                              AndyG1985 last edited by

                              Ah! Okay, so that’s what I already did last night. Good stuff!

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