Arcade Resolution (with Tate mode) Template!
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Very cool and seems very helpful indeed as a template!
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@Dave Thank you!
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@Retrocade_media cool project dude
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@Lucas-test-lab Thanks a ton!
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BORDER UPDATE
This version adds a major feature! Borders can now be very easily added, just draw on to it like you'd draw to the screen! The border size is calculated at the start of the game based on the size of your screen. The border will always fill the screen, and is at the same pixel resolution of the screen!
Remember, this template can be used for anyone making a Pixelart game! And the Borders aren't useless if you are. Think about 4:3 games, or games with the Gameboy resolution, or even different tricks you could use it for!
More in depth changelog included with update
Download here: X4FQ2MND5N
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cant wait to use this
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@waldron I can't wait to see what you do with it!
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@Retrocade_media say if my game consisted of 3 missions how long shall each mission be based on your experience? each mission will consist of a different end boss at the end.
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@waldron Honestly it depends on the level. A short level will only be about 45 seconds to a minute. Consider that more of just build up to a really important boss (maybe a true last boss?) Whereas a standard level is around 2-3 minutes. Some games push it to 4 or 5, and if you can keep the level interesting for that long then good on you. But a level like that should tell a story with its design, it should have a narrative. For example, the game Vastynex has a level where you make your way around Ann's then inside a ship, before fighting the ships core, which turns out to be a simulation and has you face off against a 3 part boss battle ( you fight the ship from Gradius, life force, and one other that I can't remember). 1943 kai has you take off after being bombed, fly above the water, make visual contract and fly lower, then fly around big military battleships before the boss. Just try and put some visual interest throughout a level, and study as many shmups as you can. I won't encourage anything, but if you have a computer there are ways to study the true arcade shmup and bullet hell classics. If you want to get really deep I'd recommend playing:
-Vastynex (Windows)
-DoDonPachi (arcade)
-Espgaluda (arcade)
-Esp. Ra. De. (arcade)
-Ikaruga (Switch, Windows)
-Blue Revolver (Windows)
-Strikers 1945 (arcade)
If you want to know more about how to play some of these arcade games, message me on discord. You don't have to play all of these, but they're great games to study. I'd recommend Vastynex as its free and is a love letter to horizontal shmups. Vertically, the Cave games are great (Dodonpachi, Espgaluda, Esp.Ra.De) -
thanks for the reply, Vastynex oh my!! just took a look its amazing where you can take these games.
For this project i don't want to rush it but at the same time i want to finish a game or at least have a fully working playable demo then come back to it to update -
STRIPPED EDITION
No major difference's between this version and the main version, but all comments have been removed. This version is for those who want to quickly get started on their game, and are already familiar with the template and how it functions.
Download here: NDV3ZRND5N
Itching to see this get a new feature? Reply with your suggestions!