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    Character model move with first person camera

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    • J
      jbc630 last edited by

      How do I get rotation of my character model to sync with the first person camera from the tutorials?

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      • PickleCatStars
        PickleCatStars F last edited by PickleCatStars

        camera has a position and a ’what it’s pointing at’. Subtract one from the other. Do a ’point object at()’ on your character model using the character position added to the answer you got before. That should keep their rotations relative to the world the same as each other. That, or something very like that, I think..

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        • J
          jbc630 last edited by

          Thanks a million. Worked great. I more specifically needed to subtract the camera position from the 'what's pointing at' first in that order, but that was easy enough to figure out after doing the wrong way.

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          • Darien112
            Darien112 F last edited by

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            • PickleCatStars
              PickleCatStars F last edited by

              What exactly is it you’re trying to do?

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