Character model move with first person camera
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How do I get rotation of my character model to sync with the first person camera from the tutorials?
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camera has a position and a ’what it’s pointing at’. Subtract one from the other. Do a ’point object at()’ on your character model using the character position added to the answer you got before. That should keep their rotations relative to the world the same as each other. That, or something very like that, I think..
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Thanks a million. Worked great. I more specifically needed to subtract the camera position from the 'what's pointing at' first in that order, but that was easy enough to figure out after doing the wrong way.
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What exactly is it you’re trying to do?