WIP GIGA moving forward>>
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@toxibunny funny you should say that as i'm planning a music video of me and my mate just been trying to get my coding up to speed to do it justice may even turn into a game :)
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setting up for level 2 (save the frog) from the Terror.
Also added in bitcoin which will eventually be used as bargaining chips for the reaper (to be drawn) dictating whether or not you'll be cast to the beginning or from your last check point.
music il dull the volume after the boss is dead and stop it as the new tunes beat comes in hopefully it will mix well if not il tim westwood it and stick an explosion sample in between :)
Giga takes flight time to fly -
@waldron Incredible. Looking great 😊
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@waldron I like this very dynamic gameplay!
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The way the music gains a beat as he jumps onto the eagle..
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@spikey gotta keep it fresh ;)
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gonna dive into the second level tomorrow/today i have added in player animation/ jump and stab/joist fixed more little bugs. need to sort animation of the player on the bird,probably scale the player sprite to 0 as my camera is set to it and il draw the player on the bird.
Not gonna spoil my idea for the boss fight with the terror dactyl but it will be one to remember.
then i better get the first 2 levels done before the Gigagoyle. just hope with the way iv done my code that fuze can handle my scope for the entire game, maybe split it up into parts if thats the casemade some good progress No slow down or any issues after adding a big chunk to the map :) Now have animations set up, looks so much better when you jump and joust. also added an extra animation and mechanic to the bird "grab" (no flapy bird clones here) ;) also set the player cam back a little :)
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Amazing artwork as always!
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Awesome, I love your artwork, it's just so good.
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Falling rocks iv added in pulse rumble when the rocks hit bottom quite effective! Getting hit vastly decreases your gigabytes and when your below 0 you get the most annoying sound (for now) still more work needed here but not far off // need to add flying enemies and uploading files with the grab mechanic.
now have return fire on the 2nd boss and collision // wish list to be able to control the return fires direction (somehow) for now only 2 of the fire shots will hit it -
Thats looking really good - is it shared?
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@Martin the first level is shared but not the updated version just a couple more things to add to the 2nd level hopefully later today ...:)