WIP GIGA moving forward>>
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@spikey gotta keep it fresh ;)
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gonna dive into the second level tomorrow/today i have added in player animation/ jump and stab/joist fixed more little bugs. need to sort animation of the player on the bird,probably scale the player sprite to 0 as my camera is set to it and il draw the player on the bird.
Not gonna spoil my idea for the boss fight with the terror dactyl but it will be one to remember.
then i better get the first 2 levels done before the Gigagoyle. just hope with the way iv done my code that fuze can handle my scope for the entire game, maybe split it up into parts if thats the casemade some good progress No slow down or any issues after adding a big chunk to the map :) Now have animations set up, looks so much better when you jump and joust. also added an extra animation and mechanic to the bird "grab" (no flapy bird clones here) ;) also set the player cam back a little :)
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Amazing artwork as always!
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Awesome, I love your artwork, it's just so good.
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Falling rocks iv added in pulse rumble when the rocks hit bottom quite effective! Getting hit vastly decreases your gigabytes and when your below 0 you get the most annoying sound (for now) still more work needed here but not far off // need to add flying enemies and uploading files with the grab mechanic.
now have return fire on the 2nd boss and collision // wish list to be able to control the return fires direction (somehow) for now only 2 of the fire shots will hit it -
Thats looking really good - is it shared?
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@Martin the first level is shared but not the updated version just a couple more things to add to the 2nd level hopefully later today ...:)