Paint by Number
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Yeah it's really good and quite addictive.
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Glad you enjoyed it! Thanks for playing!
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I noticed the mention in the comments, thank you :)
Also this is a nice and complete game. I like how you used setVertexColor for the gradient background.
I'm glad I checked it out :) -
This is really cool. Good use of touch controls.
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This game is so fun!
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Painting by Numbers is a simple yet effective technique for relaxation. Imagine you are in a dark room with only the walls and the floor to provide contrast. You can see dimly in the distant corners of the room an outline of a large number. Now try to remember how many parts you need to paint to create the image in your mind. You may begin with one particular place and work your way outward, adding new details as you go. You can get one from https://paintingbynumbersshop.com/collections/paint-by-numbers-for-adults. I've already ordered 3 pieces, and it's very interactive.
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Hey paint by number is a really nice activity. In fact it inspired me to make a 3D version for the 13th FUZE Game Jam.
My version is named SCULPTURE SURPRISE, the ID is:
3GP43MND9L
Its a nice example of what can be done, although some of the code may be a bit difficult because I am using recently developed techniques of processing large volumetric 3D (voxel) images using the power of the GPU on the switch. Some of it is still a bit wonky because I couldn't work out the kinks for the game jam time limit.
It uses joycon controls not touchscreen, which is the reverse of your program and has simple zooming. So there is indeed room to improve on both versions as well as adding more puzzles.
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@gothon Thanks for the recognition and I'm excited that you felt inspired to create your own work!
I came across your game in the new update for the Fuze Player. However, the game crashes everytime I try to run it. I also tried downloading via your code, but it came back as unavailable.
Any suggestions or advice to get the game running?
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@thessong It seems that it was uploaded to the showcase by mistake, and idk why it crashes the Fuze Player. It runs fine in the full version of Fuze. I just checked it in my shares and it seems it became unshared and the code has changed. I just now resubmitted it.
The new ID is:
NXK7HZ4M8L
(pending)
Sorry about that; I had no idea this was going to happen. -
@thessong Shortly after I posted my previous message there was a server outage and after it was over the code changed and I had to submit it again. However I was able to upload a newer version and it is now reading as live.
ID:
NTV1VMND9L
(live)The new version has a new cursor axis display, 2 cursor movement modes (via left/right DPad), and cursor forward backwards movement (via up/down DPad) as suggested by @Devieus. I have also reduced my overuse of the GPU to keep everything at 60 fps in handheld and began adding some minor touchscreen input. If or when I add a level editor, I may have to make a dedicated thread for it.