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    • T
      tony7059 last edited by

      The Map Editor is a good start, but I think a fundamental requirement would be to provide some kind of visual clue of the drawing dimensions that fit on the Switch display, especially since dimensions are not displayed in the program.

      The other issue relates to map updates and projects. If I update a map I can understand the need to copy it back to the project it's related to, but I think it should NOT fail to copy over a map with the same name. Currently, you have to delete the old copy and then add the new copy, which is a pain when you're iteratively trying to design your map and work with the associated code. How about if you just ask a guy to confirm the replacement?

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      • Willpowered
        Willpowered Fuze Team @tony7059 last edited by

        The Map Editor is a good start, but I think a fundamental requirement would be to provide some kind of visual clue of the drawing dimensions that fit on the Switch display, especially since dimensions are not displayed in the program.

        I think showing a customizable passepartout around the center of the camera view would be a useful feature. If you're making a game that runs at 960x540 resolution, you would set it to that size and it could display a rectangle representing the boundaries of your game area. The next best thing currently is to do ZL+R3 and set the camera zoom to your game resolution (if listed). Then you can see what fits on the screen at that resolution.

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