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    "iter 27" - spaceship simulation game

    Work In Progress
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    • vinicity
      vinicity F last edited by

      Holy crap! That looks awesome, and it seems like you have put a lot of thought behind it already. It will be very interesting to follow your project. Really ambitious stuff!

      1 Reply Last reply Reply Quote 1
      • CasualTie5
        CasualTie5 F @Jongjungbu last edited by

        @Jongjungbu Yeah, I'm having some kind of priority list in my mind, in order to have a finished thing even if I have to stop somewhere

        1 Reply Last reply Reply Quote 1
        • SteveZX81
          SteveZX81 F last edited by

          oh wow!! amazing.
          it reminds me of one of my most favourite Amiga games (and one no one else seems to remember) K240 by Gremlin!

          1 Reply Last reply Reply Quote 1
          • CasualTie5
            CasualTie5 F last edited by CasualTie5

            2020080813220600-86FC867622BE2C2315A009D470F52DAE.jpg

            2020080813255200-86FC867622BE2C2315A009D470F52DAE.jpg

            Made a bit of progress regarding UI and ship movement. It is now possible to set up one of four target planets/ destinations, and to travel in 3 different speeds. With this setup, turn-based movement is actually finished now!

            Next steps are:

            • resources
              nothing complicated: money, fuel, nutrition, and crew; nutrition will diminish every day, fuel only when accelerating/ decelerating, not sure about crew yet)

            • communication
              sounds ambitious at first glance, but what I'm actually going to do is
              apply attributes to every planet (i.e. will they
              help us, what resources do they have, ...).
              When the player sends a message, they can
              choose from a list of requests, and the
              answer will be the value from the attribute
              list.
              The idea is to incentivize research and have
              the player decide where to go based on the
              planet's attributes

            • planet interaction
              I don't know for sure how this will work, but
              essentially the player receives resources
              whenever they visit a planet for the first time

            • menu screen and progress save
              when I'm done with that, I'll basically have a
              complete game! Everything else
              is a bonus (I have a lot of ideas, though).

            1 Reply Last reply Reply Quote 5
            • PickleCatStars
              PickleCatStars F last edited by

              You should do random space emergencies. Solar flares, crew member gets appendicitis, etc.

              CasualTie5 1 Reply Last reply Reply Quote 3
              • Jongjungbu
                Jongjungbu F last edited by

                Crew member gets "space madness", etc.

                1 Reply Last reply Reply Quote 2
                • CasualTie5
                  CasualTie5 F @PickleCatStars last edited by

                  @toxibunny was thinking about asteroids or something, but appendicitis sounds quite intriguing!
                  keep the ideas coming :D

                  1 Reply Last reply Reply Quote 1
                  • vinicity
                    vinicity F last edited by

                    After answering a distress call from a distant planet, one of the crew members is infected by dangerous alien creature. One by one, the crew is killed and eaten by the alien, until only one of them remains.

                    1 Reply Last reply Reply Quote 4
                    • CasualTie5
                      CasualTie5 F last edited by

                      2020082519070000-86FC867622BE2C2315A009D470F52DAE.jpg

                      2020082519064500-86FC867622BE2C2315A009D470F52DAE.jpg

                      2020082519061200-86FC867622BE2C2315A009D470F52DAE.jpg

                      2020082519060100-86FC867622BE2C2315A009D470F52DAE.jpg

                      2020082519053100-86FC867622BE2C2315A009D470F52DAE.jpg

                      more progress! furthermore, I've decided to share the current build;
                      ID is ULM23MND11

                      I hope some of you try it out and tell me what you think of it, what new concepts I should include/ what to enhance etc. (randomized events, for example, is an idea I really like, even though I've yet to include it).
                      Note that this is really not supposed to be a playable game, but rather a demo. I think that the project lacks player motivation, and I'm not really sure what the objective could be; so please tell me your ideas! Maybe there is something that just feels out of place, I'm ready to overthink basically everything

                      There is quite a lot I incorporated/ refined this time (more intuitive UI, resources, planet interaction, saving). Most importantly, I decided to scrap some of the ideas I had before, as those didn't really fit the scope of the game.
                      Lastly, I started experimenting a bit with some background story, maybe someone will take a look at that as well.

                      Will be taking a little break from this program, though, as I have finished the mininum goals I had when I started with the project; really only want to go on as soon as I have a better idea of what to do next.

                      1 Reply Last reply Reply Quote 8
                      • vinicity
                        vinicity F last edited by

                        Wow! It’s awesome!!

                        So much background info to read, feels like a whole universe.

                        CasualTie5 1 Reply Last reply Reply Quote 1
                        • CasualTie5
                          CasualTie5 F @vinicity last edited by

                          @vinicity thx for playing it!

                          1 Reply Last reply Reply Quote 0
                          • D
                            DaddyJDM last edited by

                            This is very good! Excellent background to the world and the mission! I am currently hanging out in Europa orbit!

                            I think others suggested fun hazards like space weather and asteroid collisions, and I think those would be a fun addition, too (unless they are in there and I just am not yet far enough!).

                            Good job!

                            CasualTie5 1 Reply Last reply Reply Quote 0
                            • CasualTie5
                              CasualTie5 F @DaddyJDM last edited by

                              @DaddyJDM thanks so much! You're right, hazards are not in yet, but they are one of the things I'm planning to do next!
                              What you can play as of now is just the basics of the game though

                              1 Reply Last reply Reply Quote 2
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