"iter 27" - spaceship simulation game
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Made a bit of progress regarding UI and ship movement. It is now possible to set up one of four target planets/ destinations, and to travel in 3 different speeds. With this setup, turn-based movement is actually finished now!
Next steps are:
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resources
nothing complicated: money, fuel, nutrition, and crew; nutrition will diminish every day, fuel only when accelerating/ decelerating, not sure about crew yet) -
communication
sounds ambitious at first glance, but what I'm actually going to do is
apply attributes to every planet (i.e. will they
help us, what resources do they have, ...).
When the player sends a message, they can
choose from a list of requests, and the
answer will be the value from the attribute
list.
The idea is to incentivize research and have
the player decide where to go based on the
planet's attributes -
planet interaction
I don't know for sure how this will work, but
essentially the player receives resources
whenever they visit a planet for the first time -
menu screen and progress save
when I'm done with that, I'll basically have a
complete game! Everything else
is a bonus (I have a lot of ideas, though).
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You should do random space emergencies. Solar flares, crew member gets appendicitis, etc.
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Crew member gets "space madness", etc.
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@toxibunny was thinking about asteroids or something, but appendicitis sounds quite intriguing!
keep the ideas coming :D -
After answering a distress call from a distant planet, one of the crew members is infected by dangerous alien creature. One by one, the crew is killed and eaten by the alien, until only one of them remains.
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more progress! furthermore, I've decided to share the current build;
ID is ULM23MND11I hope some of you try it out and tell me what you think of it, what new concepts I should include/ what to enhance etc. (randomized events, for example, is an idea I really like, even though I've yet to include it).
Note that this is really not supposed to be a playable game, but rather a demo. I think that the project lacks player motivation, and I'm not really sure what the objective could be; so please tell me your ideas! Maybe there is something that just feels out of place, I'm ready to overthink basically everythingThere is quite a lot I incorporated/ refined this time (more intuitive UI, resources, planet interaction, saving). Most importantly, I decided to scrap some of the ideas I had before, as those didn't really fit the scope of the game.
Lastly, I started experimenting a bit with some background story, maybe someone will take a look at that as well.Will be taking a little break from this program, though, as I have finished the mininum goals I had when I started with the project; really only want to go on as soon as I have a better idea of what to do next.
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Wow! It’s awesome!!
So much background info to read, feels like a whole universe.
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@vinicity thx for playing it!
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This is very good! Excellent background to the world and the mission! I am currently hanging out in Europa orbit!
I think others suggested fun hazards like space weather and asteroid collisions, and I think those would be a fun addition, too (unless they are in there and I just am not yet far enough!).
Good job!
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@DaddyJDM thanks so much! You're right, hazards are not in yet, but they are one of the things I'm planning to do next!
What you can play as of now is just the basics of the game though