Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Pacoman

    Work In Progress
    7
    24
    1559
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M
      MikeDX last edited by

      We're a bit further along now. The results are very nice

      What's weird (or not so weird, I dunno) is that it actually feels like real pacman.

      The ghost AI is all done
      The variable speeds are all done
      chase / scatter / frightened modes are done
      Bonus fruit now appears at the right time
      Inky now speeds up when he should (he can now catch you at 10 dots left)

      Player cant die yet, and I seem to have inherited the arcade bug where you can walk through a ghost when both sprites swap squares during one frame.

      Very cool though. Can't wait to finish it!

      1 Reply Last reply Reply Quote 3
      • M
        MikeDX @Martin last edited by

        @MartinW In some strange turn of events I stumbled upon your pacman Amiga code, weirdly i had the page open best part of the whole of yesterday evening without even realising as i searched for pacmanemulation.pdf whilst looking up some info on the namco wsg3. it wasn't until i opened my mac tab on my phone this morning that i noticed the domain name!

        1 Reply Last reply Reply Quote 0
        • Martin
          Martin Fuze Team last edited by

          Hah! I forgot that I’d even made the repo public!! Don’t laugh too hard :)

          I’m in the process of trying a few different approaches to see if I can get my head round a couple of problems.

          1 Reply Last reply Reply Quote 0
          • M
            MikeDX last edited by

            I don't think there's any shame in what you are trying to achieve there (it is no mean feat for sure)

            1 Reply Last reply Reply Quote 0
            • M
              MikeDX last edited by MikeDX

              So, many hours have gone into this now and we are reaching the end.

              We have sounds!

              We have a CRT effect

              We even have a nice intro music piece created by @Dave !

              1 Reply Last reply Reply Quote 2
              • M
                MikeDX last edited by

                The attract mode is done.

                It uses the normal game logic for the attract mode, so once the scores sprites are in the game, they will automatically update!

                1 Reply Last reply Reply Quote 0
                • Martin
                  Martin Fuze Team last edited by

                  Really interested in seeing the code for this after release!!! We need to be swapping friend codes :)

                  1 Reply Last reply Reply Quote 1
                  • Jonboy
                    Jonboy Fuze Team last edited by

                    Hey folks - Martin, this really is an outrageous example of Mike's abilities. It is absolutely perfect, even down to the overlapping pixel collision tricks. When Mike says it feels like Pacman he's not exaggerating. It's quite odd. Also very impressive is that all the sounds are programmed using the in built synth. There are no samples.

                    1 Reply Last reply Reply Quote 2
                    • J
                      jbmb2000 last edited by

                      That looks really cool.

                      1 Reply Last reply Reply Quote 0
                      • pinaxial
                        pinaxial last edited by

                        It's coding with Basic ?

                        1 Reply Last reply Reply Quote 0
                        • Myddrak
                          Myddrak @MikeDX last edited by

                          @MikeDX said in Pacoman:

                          another way is to use a hardness map but we cant read pixels in fuze so that's not an option

                          Wait what? no pixel read? Thats how I did everything in AMOS :(

                          1 Reply Last reply Reply Quote 0
                          • M
                            MikeDX last edited by

                            @Myddrak a future update will have it! (I'll code it myself if necessary) :laughing:

                            1 Reply Last reply Reply Quote 1
                            • M
                              MikeDX last edited by

                              Currently live streaming the development of this at https://youtube.com/MikeDX2

                              1 Reply Last reply Reply Quote 1
                              • jlgreer1
                                jlgreer1 last edited by

                                I can't wait for this game. I think Pacman was my first video type game. No, wait, that was Breakout, a console game back the 70s. Can you believe they made single game consoles? Pacman was one of the early ones so this will be great to experiment with.

                                v/r
                                Jeff

                                1 Reply Last reply Reply Quote 1
                                • First post
                                  Last post