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    Another new wip Ninja Run

    Work In Progress
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    • Dave
      Dave Fuze Team @waldron last edited by

      @waldron No worries dude. Always here for help if you need!

      1 Reply Last reply Reply Quote 2
      • waldron
        waldron F last edited by


        A few more bits added plus a health bar which iv set up with a hitcount variable so i can have better control of health damage amounts and speed. e.g. Giant boulder = instant 1 life, big knock back effect. Spikes = slow drain of life, minor knock back effects.

        1 Reply Last reply Reply Quote 5
        • Jonboy
          Jonboy Fuze Team last edited by

          This is looking (ha, and sounding!) really good.

          waldron 1 Reply Last reply Reply Quote 2
          • waldron
            waldron F @Jonboy last edited by

            @Jonboy ha yeah if link can get away with it rolling across hyrule field why not :)

            1 Reply Last reply Reply Quote 0
            • waldron
              waldron F last edited by

              Been a while since i'v updated on the forum for this game
              Started adding enemies only adding one type as i'm wanting to flesh out the levels with traps and obstacles.
              so far the enemy only has an idle state and can be killed with sword or dagger but will be adding to it with invisible boxes one to detect the player which will trigger an attack counter and another to detect its map surroundings hopefully ;) one thing i'v learnt during my coding journey ... your constantly learning

              1 Reply Last reply Reply Quote 9
              • Jonboy
                Jonboy Fuze Team last edited by

                Your skillz know no bounds!

                1 Reply Last reply Reply Quote 2
                • R
                  romain337 last edited by pianofire

                  Hello,
                  This look good :)

                  I wanted to share this bit of code with one of my game but I have no time to do it and need to work more on it before release.
                  It's a function to print bitmap font. You may already have one that do it but if it can save some times or give some ideas to you or other people it will be worth it:
                  I will modify it in my code so it will use sprites and drawSprite instead but this one may work for you as it

                  // Load BM font texture
                  var BM_FONT_IMG = loadImage("The Oliver Twins/DizzyFont6")
                  
                  // print definition
                  function printText(fontHandle, x, y, text)
                    var xOffset = 0
                    for i = 0 to len(text) loop
                      var chrValue = chrVal(text[i]) - 32
                      drawSheet(fontHandle, chrValue, xOffset, y, 1.0)
                      xOffset += tileSize(fontHandle, chrValue).x
                    repeat
                  return void
                  
                  // usage
                  loop
                    clear()
                    printText(BM_FONT_IMG, 32, 32, "Hello World!")
                    update()
                  repeat
                  

                  If it help at least 1 user I will be super happy.

                  waldron 1 Reply Last reply Reply Quote 2
                  • waldron
                    waldron F @romain337 last edited by

                    @romain337 thanks, i was using a similar function for custom font but since swapped it for another due to random string errors.
                    i'l try this out thankyou :) i would suggest putting this function into a program and share it as it would help many users!

                    1 Reply Last reply Reply Quote 1
                    • JMM161437
                      JMM161437 F last edited by

                      @romain337 Well prepare to smile because this helped me with a future project. Thanks for sharing!

                      1 Reply Last reply Reply Quote 3
                      • waldron
                        waldron F last edited by waldron

                        Just shared Ninja and the 4 stones.
                        Code YNK73MND5U
                        playable level 1 and level 1 boss
                        loads into level 2 for now.
                        This is a rewrite.

                        1 Reply Last reply Reply Quote 5
                        • Skullo
                          Skullo last edited by Skullo

                          The game is awesome and I encourage everyone to play it!

                          Below is my first experience:

                          • I get stucked in level 1 boss (maybe I need some more practice).
                          • I found the wall jump system a bit tricky.
                          • Sometimes after falling, the ninja revives in the same place falling again and therefore losing all my hearths.
                          • I love the enemy animations!!
                          waldron 1 Reply Last reply Reply Quote 2
                          • waldron
                            waldron F @Skullo last edited by

                            @skullo thanks for playing,
                            I made a respawn point which triggers when the player jumps so if you fall down your respawn at that point. I could assign respawn points for each pit ??
                            The wall jumps only work from left right jumps vise versa.
                            The boss is hard ☺️ it's speed ramps up when it's life is below 6, keep moving use daggers and sword hits and try to learn the pattern also magic wind makes you immune to damage.
                            Started work on the second level and boss more to come :).

                            1 Reply Last reply Reply Quote 1
                            • waldron
                              waldron F last edited by

                              Only other way I could deal with pit respawns is have a temporary block beneath the player I may test it.

                              1 Reply Last reply Reply Quote 0
                              • vinicity
                                vinicity F last edited by vinicity

                                Awesome game. So many great little touches! Love the intro too!

                                I agree that the wall jump doesn’t feel quite “right”. Luckily you can use the wind magic to scale stuff instead!

                                I also had the issues with the respawn points, and I often instinctively shot a grapple hook as I was tumbling down into the abyss which caused some additional glitches.

                                A personal preference would be if there was an option to rebind the joy con keys? I’m not used to having the jump button as it is here…

                                1 Reply Last reply Reply Quote 1
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