Space Invadors
-
-
Yessss! Excellent stuff mate!
They look much more like real invaders :) I decided to stay with very different invaders for obvious reasons. This is a BIG improvement!
I've actually been working on a 3D version of Space Invaders which I'm sure you'll see on here at some point!
-
That's great!
here's what I'd do to it (if I had the skill)
1: slow down the firing rate, its too fast (also don't forget you can only have one bullet on screen at any time)
2: add bases for the player to hide behind (or shoot through, like we used to)
3: add the bonus ship along the topI guess you won't be able to add the nerve wracking "thump thump thump" sound effect, but still it's looking great, please keep at it!
-
@SteveZX81 said in Space Invadors:
I guess you won't be able to add the nerve wracking "thump thump thump" sound effect,
I dunno, all the pacman sounds in my game are generated through changing frequency and volume 60 times per second, so I wouldn't be surprised if that could be achieved!
-
@SteveZX81 said in Space Invadors:
I guess you won't be able to add the nerve wracking "thump thump thump" sound effect, but still it's looking great, please keep at it!
I believe the original "thump thump" was just short saw waveforms at a low frequency. The similar effect can be achieved easily without using any modulator or things like that. IMO, this sounds pretty similar to the original:
freqs = [48.9, 46.2, 61.7, 55.0] i = 0 fpscount = 0 volume = 0.60 loop if (fpscount % 40) == 0 then playNote(0, 2, freqs[i % 4], volume, 20, 0.50) i += 1 endif fpscount += 1 update() repeat
To gradually increase the speed of the "thump thump", you just have to gradually decrease the "40" value in "fpscount % 40"
-
@SteveZX81 Yes I was already thinking about adding that stuff. Very good ideas tho. I did change the players "ship" to match the original already.
@Nisse5 I'll have to try that out when I have time. Thanks. I think we are taking my daughter to the zoo shortly so it will probably be in a few hours.
-
-