pre-competition discussion
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@Martin They we're very cool, but I believe they generally revolved around hard core assembler skills. The BASIC coding scene was capturing something slightly different IMO. Sharing code and learning by typing in each others' listings.
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Sure, but they were assembler basically because they had to be to get that out of the machines of the time. There's no reason you shouldn't be able to create similar things in Fuze
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Just a quick update - I am working on a comp that should see the light of day in few weeks. Just letting you know this has not been forgotten.
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oh oh! can I volunteer to be a judge? (that way I get to play all the games.. haha!)
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@SteveZX81 Not going to enter yourself then?
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lol good joke! (I am very excited by the idea of a competition though, I cannot wait to see the 'theme' and what amazing games people create!)
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Suggestion, what if our winner has their game distributed as part of an upcoming Fuze release?
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As long as there are no potential copyright issues to consider then this is very, very likely indeed!
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@Tratax said in pre-competition discussion:
Suggestion, what if our winner has their game distributed as part of an upcoming Fuze release?
FANTASTIC idea.
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My suggestions:
Best helpers: Functions/Code that you can copy to your own projects to simplify things (like random terrain/map generation, an inventory system, an Exp systemBest external projects/helpers: something like emulating keyboard inputs via Raspberry Pi etc.
But I guess my second suggestion would result in a very small amount of entries :0)
Can't wait to see the first competition(s)!