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    Car Race game

    Work In Progress
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    • vinicity
      vinicity F last edited by

      That looks very cool!

      1 Reply Last reply Reply Quote 2
      • Ithendall
        Ithendall last edited by

        I made a small race track to check the features I added work well:

        • Speedometer
        • Timer
        • Lap counting
        • Lakes and some bushes here and there
        • Slippery oil!!!
        • Drifting

        To do:

        • Tidy up messy code.
        • Polish driving mechanics
        • A bigger and fun race track!
        • Two players game with divided screen would be fun, but I think it's too much for me.
        1 Reply Last reply Reply Quote 11
        • vinicity
          vinicity F last edited by

          Looks great! Looking forward to trying it out!

          1 Reply Last reply Reply Quote 2
          • vinicity
            vinicity F last edited by

            You should give the two player version a go, it would be a lot of fun!

            1 Reply Last reply Reply Quote 2
            • Ithendall
              Ithendall last edited by

              Oh, and I forgot I also want to include some music/sounds :)

              1 Reply Last reply Reply Quote 3
              • Ithendall
                Ithendall last edited by

                Not finished yet, but you can now try the current version: MUW73MNDSG

                Comments are welcome!

                1 Reply Last reply Reply Quote 6
                • ILoveFuze
                  ILoveFuze last edited by

                  It says 'Project not found'

                  Ithendall 1 Reply Last reply Reply Quote 1
                  • pianofire
                    pianofire Fuze Team last edited by

                    It is awaiting approval

                    1 Reply Last reply Reply Quote 3
                    • Ithendall
                      Ithendall @ILoveFuze last edited by

                      @ILoveFuze now it is approved.

                      1 Reply Last reply Reply Quote 1
                      • PickleCatStars
                        PickleCatStars F last edited by

                        It’s pretty nice. Is there a track editor hidden in there? One thing I noticed is that the screen mode is set to 800*600. Are you developing on a 4:3 monitor? Because the view is also sortof squashed. I found a few instances of ‘ / 2.5’ in there and changed them to ‘ / 0.75 ‘ and it straightened up the view to fit the widescreen aspect of handheld mode. The sense of speed is a lot more visible now!

                        Ithendall 1 Reply Last reply Reply Quote 0
                        • ILoveFuze
                          ILoveFuze last edited by

                          How did you make the 3d effect with triangles? I honestly don't know.

                          Ithendall 1 Reply Last reply Reply Quote 0
                          • PickleCatStars
                            PickleCatStars F last edited by

                            It’s not 3d, it’s top down. It just looks like that because it’s squashed. And I don’t know either. It’s all full of maths!

                            1 Reply Last reply Reply Quote 0
                            • Ithendall
                              Ithendall @PickleCatStars last edited by

                              @toxibunny hi, I’m just trying with different screen resolutions. I don’t think it looks squashed because of it but because of that 2.5. The car was not fully top-down so I tried to make the track match it, it is some kind of pseudo 3d or isometric, I don’t know if the result was good but it was inntentional to make it look that way :) Try to increase speed.

                              1 Reply Last reply Reply Quote 0
                              • Ithendall
                                Ithendall @ILoveFuze last edited by

                                @ILoveFuze not real 3D, I just divided y coordinate by a constant.

                                1 Reply Last reply Reply Quote 0
                                • PickleCatStars
                                  PickleCatStars F last edited by

                                  If you divide x by a larger number at the top of the screen, fading to a smaller number at the bottom, it would maybe look a bit more 3d. Things at the top of the screen would be smaller/further away, and things at the bottom would be larger/closer.

                                  ?

                                  1 Reply Last reply Reply Quote 1
                                  • Ithendall
                                    Ithendall last edited by

                                    Yes, I thought about that possibility, I would need to scalate the bushes, no need of sorting the triangles because they are in the same plane. This little game got more complex than I initially thought, but once I made this little ‘triangle engine’ I am thinking in more possibilities to improve it, maybe for an RPG.

                                    1 Reply Last reply Reply Quote 1
                                    • PickleCatStars
                                      PickleCatStars F last edited by

                                      It’s pretty awesome. Is there a way to zoom in/out?

                                      1 Reply Last reply Reply Quote 1
                                      • Ithendall
                                        Ithendall last edited by

                                        Thank you! Yes, in fact the little white map is a zoom out.

                                        1 Reply Last reply Reply Quote 0
                                        • vinicity
                                          vinicity F last edited by

                                          This is very cool. The perspective is really weird, but I really like how it looks. Very interesting implementation of the triangles code.
                                          Can't wait for the split-screen two player version! :)

                                          1 Reply Last reply Reply Quote 1
                                          • Ithendall
                                            Ithendall last edited by

                                            Thank you! I'll see what I can do with that perspective.
                                            Unfortunately, first try with 2 players was a total fail:
                                            1 player: nearly 60 fps
                                            2 players: not even 1 fps! XD

                                            thumbnail_IMG_1874.jpg thumbnail_IMG_1873.jpg

                                            1 Reply Last reply Reply Quote 3
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