Simple music tool
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A simple music tool for beginners
iv set up a timer with preset drum sounds.
you can use the table below to suit your frequency needs:) -
...or use the note2freq() function!
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@waldron Not flattering, just calling it how I see it: you're very versatile: I saw you as a (professional caliber, incidentally) pixel artist, but you're pretty deep in the code too, writing "middleware" utilities like this!
You obviously don't need to answer, but I'm curious as to what you do for a living, or what your background is to have picked up these skills.
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’Project not found’
Edit: it’s there now! :) -
@toxibunny it's live now should be available now.
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Thanks for sharing this, I am now having fun making music! :)
toxibunny (@toxibunny) Tweeted:
more music. #fuze4 #NintendoSwitch https://t.co/PsiMTKHD6b -
@toxibunny Was just looking at your feed on Twitter, you're working on a "superscalar"-style engine for the competition, I take it? If so, that's phenomenal, and I can't wait to see a game come out of it!
I was going to try such a thing for my competition entry but couldn't wrap my mind around the "matrix math" stuff, so I'm going with conventional Fuze maps and a fixed three quarters overhead view.
I bet this competition is going to revolutionize Fuze development: we're going to see some crazy stuff I bet...
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In your music code, I notice that each tone is actually triggered twice, since you increase the beattimer by 0.1 and then check it with for instance
if beattimer >= 9 and beattimer <= 9.1 then
Change it to
if beattimer == 9 then
instead. -
@vinicity that's to trigger the sound it's like a switch but your right as it's only playing one sound in that call and not a series , I do the same with changing animations for other sprite's when I can't be bothered with a animations state machine else it would hang on the first tile. Nice one I can shorten my code for this instance 👍