Fuze and the Indie Gaming Explosion
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My son and I just got back from PAX West. It was uplifting to see the world start to come back to life and exciting to see the indie game scene first hand.
The games on display were quite amazing, especially considering most of these are made by teams of one or two creators. Here's just few highlights from the Camp Pax showcase.
Combine this with all of the continued interest in collecting retro games and new emulator hardware releases (see the coverage just from this week):
I think there's a huge opportunity for Fuze to play a role in the retro indie game moment we're having. Or at least market more to that audience.
I love how accessible Fuze is on the Switch but the walled Nintendo garden seems to be only taking us so far. I don't agree with everything in the PC Magazine review but I would love to see a world where Fuze is powering games on Steam someday.
In the meantime maybe the Fuze homepage might benefit by spotlighting the retro genres this community has helped build (i.e. Platforming, Action, RPG, Shooter, etc.)
Thanks to the Fuze team and this community for keeping the indie gaming flame burning bright along the way. Excelsior!
-Alien
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"Fuze for PC" would be awesome: right now things like "Godot Engine" are trying to fill that "lighter weight than Unreal and Unity" void, but I think Fuze would serve an audience looking for even more light-weight than that. As long as it's cross-platform and doesn't only run on Windows, since all of its potential competitors can tick that multi-platform box.
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@spacemario said in Fuze and the Indie Gaming Explosion:
"Fuze for PC" would be awesome: right now things like "Godot Engine" are trying to fill that "lighter weight than Unreal and Unity" void, but I think Fuze would serve an audience looking for even more light-weight than that. As long as it's cross-platform and doesn't only run on Windows, since all of its potential competitors can tick that multi-platform box.
I am strongly "anti-preorder" but jeez if they announced that, I would happily pay today even if it's not out for a year!
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@stevezx81 Me too-- in a heart beat.
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I think that's a really interesting point @Spacemario. Godot looks to be an extremely versatile and advanced platform, especially as a free alternative to GameMaker Studio.
But I agree with you, a big part of the draw of Fuze is the accessibility to jump straight in without a lot of coding experience and see the magic of game development come to life. You can always layer more features on as the platform evolves, but if you don't motivate your audience to dream big about gaming, then you're missing out on a huge opportunity to inspire the next generation of game designers.
However, if a Windows port will unlock a marketplace and multiplayer capability, then "second star to the right and straight on 'til morning."