Battle of the Bones
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My new battle game, Battle of the Bones is live. It is for 2-4 players, you play as skeletons and can switch between sword and shield and a bow for weapons. The game currently only has one battle map, but I hope to update it with more maps in the future. The game ID is: NE3L3MND9F
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@dinocoder the block animation looks really nice! Really like the style and level design. The jump feels a little off and it's hard to climb to the higher ledges once fallen but I guess that's intended.awesome game.
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Great game! Here is some feedback:
- This is a personal preference, but I think both the attack and block animations are too slow, and it makes the gameplay feel a bit sluggish.
- When falling, and hitting the edge of a platform, the player passes right through it.
- It is impossible to jump from the centre platforms to the side platforms on the same level, and vice versa. It makes it hard to reach the upper parts of the map.
- The game reminds me of Towerfall (Which is a great thing), and therefore I would expect the player to leave to the left and reappear at the right and vice versa. That would make for some fun surprise attacks, I think, and add to the flow of the game.
- Also a thing from Towerfall: when I dropped down in the pits, I expected to reappear at the top of the screen. A great way to escape and mount an attack from above.
- It's a bit hard to know what the various items do. Maybe have a quick text flash up with the name of the power-up when it is collected?
- Bots would be awesome!
- The status of the character is hard to see when playing in handheld mode. Maybe make it a little bigger?
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Thanks for the compliments and input, I will try to add some improvements with an update.
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Very funny game. The skeletons designs are awesome!
Is there any way to play against CPU? -
There is no current way to fight a CPU, I have not tried to tackle writing an AI for it.