@vinicity As much fun as it would be, I'm pretty swamped as of now. If I manage to find time and motivation to add more content to this game, it'll be something smaller like an arcade mode or an extra gimmick.
Sorry for the late reply, I'm lousy with keeping up to date on forums...
Cycles accelerate a bit when they drive close to walls, and lose a bit of speed on every turn. And the bots do love to drive close to walls, so they benefit from that. Also, in Gauntlet mode, different enemies have different base speeds and are faster at higher difficulties; all but the grey ones should be as fast as you at normal difficulty and faster at the higher difficulties. If my head math is right :)
New share code: 5PY23MND51
I had to unshare the old code, somehow I ended up with two share entries and no means to check which of the two would be the right one with the update... weird.
Update: for this one, labeled v1.1: You can now abort games without quitting the game entirely, all active players need to hold down all available L and R keys for a second (so in single player mode, just hold both L and R).
Edit: Huh, claiming the game on the catalogue must have reset its share status from "public" to "submitted/pending". Patience, please.
Edit2: It's public again, catalog link.
Nice job on your game! I made one pattern that lasted for a good amount of time before stopping in a repeating pattern, and at one point it had some interesting designs that looked like pixel characters.
I finally got around to it, and it's fantastic. You certainly don't do things by halves, and the effort really shows! I've only reached level 5 so far, but I want to clear them all, if only so I can see all the retro art... Also, I hope the arcade setup motif will be repeated in future games - a lovely touch!
@NextWithoutFor Thanks for your feedback!! I'm happy more and more peolpe is testing the Beta version :)
Take a look at the quote below, with this strategy you will rock the first location. Before entering the mission, press X in the World Map to open the squad selection menu and select the heros as I mention:
There are tons of different strategies you can use. For example, in Royal Gardens I use to play with the following formation: (1) Oniki, (2) Krauser, (3) Dark_M and (4) Headshot (is the formation you can see in the last image of the initial post). I form a line with the first three and put Headshot behind Krauser. As Headshot has a wide action range, I cover Krauser and Oniki when they have low HP, and in the same way I cover Headshot from direct attacks. As Dark_M has a lot of defense, it can take care of itself alone, so I forget about it during the battle. The same strategy can be used replacing Krauser by Nightmare or Shadow, but in this particulary map I prefer Krauser because he reaches Trance state sooner (and triples his attack!!!) so I can use him during his Trance to beat the Evil (purple) Onikis. Take note that each mission takes a different approach so maybe this formation is not the best to use in other locations. Only the practice will allow you to know what heros you must select in each mission!!
Along with Royal Gardens there are two other initial missions if you want to test them: "Secret Cave" and "Imperial Ship". You can "navigate to them" by pressing the left/right cursor in the Wold Map. After reaching +40,000 points among the three initial missions you will unlock two more missions. There are 8 missions in total (I will create new begginer missions in future releases).