@mozipha said in Celqi - 3D Map Editor for FUZE:
Features that I'd like to add in the future include ... file-streaming to support larger maps, if I can get it working.
I made a change to how Celqi internally tracks object locations and an unintended result is that dynamic loading will now be a lot easier for me to implement.
There are still some aspects of the system to work out, but I think I should be able to set things up so that you can use load triggers within the map to dynamically load and unload chunks of the map. It's not perfect, since dynamic loading causes some lag and framerate dips and (obviously) can't be done instantly, but if used carefully, it should make it possible to effectively have maps of any size as long as you stay within the size limit for the portions that are currently loaded.