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    • waldron
      waldron F last edited by waldron

      Got myself a capture card, I'm quite new to uploading game/coding tutorials so bear with me i know i need lots more practice!.

      Thought i'd try and focus more on the game side of coding and things i think would of helped me when i first joined like a capture net for new users who are maybe to shy to ask.

      The game loop

      If anyone would like to share there game loop set up it would be much appreciated so i can feature some more techniques.

      1 Reply Last reply Reply Quote 13
      • Skullo
        Skullo last edited by

        Hi! What's the code of The Adventures Of Jayfox? It looks very polished!

        1 Reply Last reply Reply Quote 1
        • waldron
          waldron F last edited by waldron

          Just submitted Adventures of Jayfox code PN373MNA2U

          Skullo 1 Reply Last reply Reply Quote 1
          • Skullo
            Skullo @waldron last edited by

            @waldron I'll be tuned for this :)

            1 Reply Last reply Reply Quote 0
            • vinicity
              vinicity F last edited by

              Very nice video, Waldron! I look forward to more...

              1 Reply Last reply Reply Quote 1
              • Retrocade_media
                Retrocade_media F last edited by

                Hmmm, I'd never thought to use a struct like an enum. This is super smart!

                1 Reply Last reply Reply Quote 1
                • waldron
                  waldron F last edited by waldron

                  New video Exploring the game loop + debug display code + animation state machine.
                  bit of a long one but hope this helps

                  1 Reply Last reply Reply Quote 7
                  • Dinocoder
                    Dinocoder last edited by

                    You've given me some great insight on making a pause screen, which has always seemed daunting to me, thanks Waldron!

                    1 Reply Last reply Reply Quote 2
                    • waldron
                      waldron F last edited by

                      Next video is up, this one covers the full game loop reset plus sprite creation and removal.
                      i will share the program in one program once done in chunks commented.
                      Big thanks to Dave for the sprite create/remove function which i have used for the enemy in this program.

                      Next video will cover enemy movement and interpolate ;)

                      1 Reply Last reply Reply Quote 7
                      • waldron
                        waldron F last edited by waldron

                        Quick one covering the Interpolate in Fuze which i feel i haven't even scratched the surface of in terms of it application and fully understanding it myself but i hope this helps ease people into its usage, will definitely explore it further in future as well as Ai movement as i missed so much.
                        From my research most enemy movement is done on distance checks and there animation states plus a ton of tricks so much to cover and discover :).

                        1 Reply Last reply Reply Quote 8
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