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    MADE WITH FUZE! Sell your game on the Nintendo eShop!

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    • Skullo
      Skullo last edited by

      Excellent news! Best of the lucks with this initiative!!

      1 Reply Last reply Reply Quote 3
      • poof92
        poof92 last edited by

        This is amazing I'm so happy to hear this!

        1 Reply Last reply Reply Quote 3
        • Gameboy
          Gameboy F last edited by

          This is so so so so so cool

          1 Reply Last reply Reply Quote 3
          • waldron
            waldron F last edited by

            Great news, just when you think it can't get much better.

            1 Reply Last reply Reply Quote 3
            • AndyG1985
              AndyG1985 last edited by

              This is fantastically awesome and exciting! And just the kick I need to get back to my farm game :D

              1 Reply Last reply Reply Quote 4
              • spikey
                spikey F last edited by

                Marvellous; that's what I call "enabling" your users. Thank you, FUZE team! Also, this will take time to get to handle that power. This is like the moment when Captain Marvel enters the scene in the movie Avengers Endgame 😎
                CaptainMarvel_Endgame.png

                1 Reply Last reply Reply Quote 4
                • Spacemario
                  Spacemario F last edited by

                  I've really drifted away from making stuff in Fuze, because the games are sort of "stuck" within the runtime environment, so-to-speak. But with this...!

                  It's kind of a relief: my kids and I have been itching to make another game, and have been experimenting with Godot Engine. But it's such a slog! The whole time I'm using it, all I can think is "I wish this worked more like Fuze." Those full-on engines, like Unreal, Unity, Godot, and others simply lack the fun factor, for me at least: too much is done via configuration, and not enough via writing actual code (the fun part!).

                  Not to mention, I've always viewed Fuze as the spiritual successor to STOS-- now that comparison is really apt, because there were some commercial games created in STOS, and sold for money in game shops!

                  G 1 Reply Last reply Reply Quote 6
                  • Spacemario
                    Spacemario F @vinicity last edited by

                    @vinicity said in MADE WITH FUZE! Sell your game on the Nintendo eShop!:

                    ...and congratulations to @Scrubz for getting to publish their game! Well deserved!

                    No kidding-- he deserved that Wireframe win!

                    Btw, that competition got me to subscribe to Wireframe-- phenomenal magazine, I have a whole stack of them by now!

                    1 Reply Last reply Reply Quote 5
                    • M
                      Maxwello F last edited by

                      Good stuff Dave. It's time for me to throw my hat in the ring

                      1 Reply Last reply Reply Quote 5
                      • JMM161437
                        JMM161437 F last edited by

                        hmm interesting...

                        1 Reply Last reply Reply Quote 0
                        • G
                          GemGames @Spacemario last edited by

                          @spacemario STOS was great! I used to program in STOS as a hobbyist on the Atari ST years ago. I only very recently discovered Fuze, but if it is anything like STOS or AMOS then it will be a lot of fun to program in, can't wait!

                          Spacemario 1 Reply Last reply Reply Quote 1
                          • Spacemario
                            Spacemario F @GemGames last edited by

                            @gemgames said in MADE WITH FUZE! Sell your game on the Nintendo eShop!:

                            @spacemario STOS was great! I used to program in STOS as a hobbyist on the Atari ST years ago. I only very recently discovered Fuze, but if it is anything like STOS or AMOS then it will be a lot of fun to program in, can't wait!

                            It's a lot like STOS! You have one sheet of code-- you draw sprites and maps using integrated tools, then load them in via one line of code each. Like STOS you can do chip music, although there is no integrated song editor like there was in STOS. You'll instantly be comfortable! The language is more Python-like than Basic, so it feels more modern than STOS in that regard too.

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