Weekly High Score Challenge #114
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This week we will play a Christmassy take on a classic, taken from the latest gamejam:
Fuzetris
by @E12345E (Melon Kid)
Link here!
Download code:YMF73MNDSG
The challenge will be to get the highest score in the "Snowstorm Survival" mode.
The time frame for posting best times starts now and ends Sunday, January 22, at 9pm CET.
The rules for the challenge can be found in the first challenge here. Good luck, everyone!
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A very nice Tetris game! The snow is so mean 😂
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24 is the best I got.
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I have some experience playing Tetris 99 and was able to 1st place a few times to unlock the Tetris 99 Invictus game mode. The highest score I can get in Fuzetris Snowstorm Survival mode is 53!
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I managed to get 19. This is quite hard!
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14 is my best so far :(
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My best is 10. It’s not easy!
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I managed to improve a bit over the week if it's not too late to update my score 😅
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This is the hardest version of Tetris I've played: 27
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Very impressive version of Tetris. Whenever I've played homebrew versions of Tetris before the mechanics have felt a bit off, but mechanically this feels like a close match to Tetris 99 or Puyo Puyo Tetris, t-spins work, the blocks don't immediately lock into place when they touch another etc. Once again very impressive.
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thanks richard! i copied guideline tetris systems so everything is standardized (while it gave me a lot more headaches)
as you mentioned, the lock delay is 30 frames which is the same as on tetris 99 and puyo puyo, and i used the standardized SRS wallkick table so all types of spins are consistent (you can do t spin triples)
i also tried doing some other stuff that people might not notice but it's for my personal sake lol- the piece generation and garbage locations are consistent across all players, as well as it being a 7-bag system (same as tetr.io and tetris 99)
- attacks function as a merge between tetr.io and tetris 99, with combo tables being implemented but only one attack arrives on board at once
- the death system works as well and the board can go above board height if sent garbage (it won't cut off the array at some point like some games)
- also allows custom texture pack loading
- hopefully the pieces generate in the correct location, the i piece might be spawned 1 block lower than most mainline games but honestly i dont feel like fixing that lol
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The results are in for High Score Challenge #114.
This is the hall of fame for Fuzetris:1. FocusU - 53 2. Richard - 27 3. Devieus - 24 4. vinicity - 19 5. Kat - 14 5. SteveZX81 - 14 7. toxibunny - 10 8. PB___ - 6
Congratulations, FocusU. You are a true tetris master!
A big thank you to everyone who participated. Stay tuned for challenge #115. -
Congratulations to the participants.
I did play it shortly last week and got a score of 6. I didn't share it, because I wanted to try again, but I didn't get around to do so. -
@pb____ No worries, I’ll add you in!