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    Flappy Bird clone with multiplayer

    Work In Progress
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    • M
      MikeDX last edited by

      This is really nicely done!

      Are you using drawquad with tint for the birds?

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      • W
        WaltonSimons @MikeDX last edited by

        @MikeDX No, I just used setSpriteColour()

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        • M
          MikeDX last edited by

          great stuff. i forgot people use sprites (I've been working with just image manipulation)

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          • N
            Nisse5 F last edited by

            Really great stuff! This looks very polished already, but here are 2 suggestions:

            • Is it possible to have the moon behind the cloud backdrop`in some way? Right now, the moon repeats its movement across the background.
            • Perhaps you could implement a bitmapped font for scoring, to match the visual style of the game?

            Great work!

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              WaltonSimons @Nisse5 last edited by

              @Nisse5

              • Yes I'll probably make the last layer of background static. It moves now as at first it was the only background layer but now it'll make more sense to keep it still.
              • I wanted to do that, but I can't find a way to change the font. Is there a way to do it in fuze?
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              • N
                Nisse5 F @WaltonSimons last edited by

                @WaltonSimons said in Flappy Bird clone with multiplayer:

                @Nisse5

                • I wanted to do that, but I can't find a way to change the font. Is there a way to do it in fuze?

                @Jaywalker used a bitmap font in his Bomberman clone. He has shared his project, if you want to take a look.

                https://fuzearena.com/forum/topic/54/bomberbrothers-a-bomberman-clone-wip

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                  WaltonSimons @Nisse5 last edited by

                  @Nisse5 Looks cool. I'll try to do it.

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                  • W
                    WaltonSimons last edited by

                    Here's the new version:


                    I've managed to use dizzy font for text, changed background layers speeds and now you can choose number of players before playing.

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                    • DiskoBonez
                      DiskoBonez last edited by

                      Yo awesome work!

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                      • Dave
                        Dave Fuze Team last edited by

                        I must say, this is fantastic! The animation you're doing on the sprites is perfectly timed. Looks like a blast to play :)

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