Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Memory banks

    General Discussion
    1
    1
    159
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Spacemario
      Spacemario F last edited by

      Slightly off topic, but gaps -= 1

      One of the "gaps" between this and STOS for me was, in STOS you dump your music to a "memory bank" using the music editing accessory-- then you can just play it with a single command. It's really nice. Whereas in Fuze, I was having a tough time integrating my melody loop with my main game loop...

      ...until about an hour ago: I got it working :) I still have a couple of bugs, but pretty soon I'll have my own STOS-like high-level function to play music. Granted, I'll still need to declare the melody in a big array in the code-- but that's ok.

      1 Reply Last reply Reply Quote 0
      • First post
        Last post