Memory banks
-
Slightly off topic, but gaps -= 1
One of the "gaps" between this and STOS for me was, in STOS you dump your music to a "memory bank" using the music editing accessory-- then you can just play it with a single command. It's really nice. Whereas in Fuze, I was having a tough time integrating my melody loop with my main game loop...
...until about an hour ago: I got it working :) I still have a couple of bugs, but pretty soon I'll have my own STOS-like high-level function to play music. Granted, I'll still need to declare the melody in a big array in the code-- but that's ok.