Font Effects
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Wow - these are absolutely awesome looking. Is this one shared by any chance?
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@Dave Will share it later, will probably take a week or more.
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Looking forward to it!
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Very cool indeed. Another useful thing in the font area is setspritetext(). This allows you to convert plain text into a sprite object. Brilliant for transformations like rotation and movement. Also, i'm not sure how you are processing the effects in this demo. If they are processed live then they might eat processor time. It is worth creating your text items, if they remain constant (like 'Score', 'Player', 'Well Done' and so on) at the setup stage and convert them to images. This way they don't consume valuable CPU time as they'll be handled by the GPU, which they will barely touch!
Oh my, i've just realised, someone should now do a nice Word processor using your font routines. It would be possible to save and load documents and best of all, when we get a few network functions in there it should be possible to send Nintendo Friends nicely presented letters!
I never saw that one coming!
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@Jonboy The CPU meter is at the top right. A frame cycle processed in less than 1 ms might indicate that the output is buffered in some way... ;-)
Here's another example code, where the full setup and display loop is shown.
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The Font Styles project is shared now.
Friend Code: SW-3948-9435-1684
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Yes! Will be adding you shortly!
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@Nisse5 just sent you a friend request, if you don't mind. I am working on some font effects and would like to share them too as soon they work.