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    Regarding images

    General Discussion
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    • Discostew
      Discostew F last edited by

      What are the chances that we may be able to save images that we create/modify from within our programs? We use loadImage to load them. Maybe saveImage to save them for later use? Understandable that this might cause problems because it could mean overwriting important images the loaded program may use. Maybe separate those made with the editor and those made via program, but be able to move/copy them from one to the other using the image editor's selection screen?

      Also, any chance we'd be able to read images on a per-pixel basis? We can plot pixels individually, but cannot read them as such. And a request pertaining to createImage. We only recently were able to make tile-based images from within the editor, but currently in code, we are limited to creating regular images. Perhaps extending that ability to creating tile images from within our code? I currently use a workaround by having made a blank tiled image in the editor, to which I load that image, then draw to it. It is my method towards a solution of creating a tileset that can have animated tiles as well.

      Lastly, any chance we could have additional functions for images, such as setting wrap-around on them, and being able to draw a quad using points for the source just like we do for the destination?

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