Subs - another game attempt
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Here is a video of my latest game 'attempt' Subs, which is not a clone of but has taken the idea from the classic Depthcharge game by uhm. yeah who did it?
hold on.. let me see. ahh it was by Gremlin Industries.
Warning, the volume might be too loud, just be aware!I have been a little timid about creating another WIP thread as it seems they are a jinx on me and when I make one, my game runs into problems (like Tanks) or grinds to a total halt with an unsolveable issue (like Missile Command)
So, I'm hoping I can break the jinx this time and actually finish the game and share a fully working version. if not then in future I'll not post until the damn game is finished ...but I guess that would be off topic then in a WIP section? lol
There's still a lot to do in the game but slow progress is better than no progress.
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Hopefully this won't jinx anything. Having briefly tried it earlier I thought it was really well done.
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@SteveZX81 i used to have the original arcade table with this game loved it
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You are a machine, @SteveZX81, one lovely peace of legacy game every 2 weeks or what? :-) looks very cool. Tanks, Cannons, Submarines thats like birthday gifts
every 2 weeks. -
a little update but it made me so happy!
I been putting off doing the depthcharge-subs collision code as it needs a loop within a loop (one to cycle through all charges and one to check each against each sub) and loops have been a weak point of mine as I get confused and make a mess of things.
This morning I decided to have a crack at it and within 7-8 mins the code was done and by god..it only works! I know its quite sad and pathetic but it made me so happy as it proves I am actually learning something after all!
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@SteveZX81 Steve, you are very inspiring. Keep up the good work!
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I'm quite gutted.. it seems I have a major problem with my Subs game and I'm not even sure its possible to fix it.
I knew everything was going too damn smooth.Now I'm actually playing it more to test things (rather than running it for 20 secs) I found out that it hard crashes fuze when played for more than 3-4 mins.
It does it in handheld and docked. Even if I just run the game and let it sit there, 2-3 mins later I get a black screen with'The software was closed because an error occurred' and it boots me out of fuze.
So really, there is no telling where the error is and I don't have the faintest clue on how to fix it.Should I just scrap my game and start on something else? (a shame really, this is coming together nicely)
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Will catch up on discord. One of the devs need to look at this. Might get extra info when it crashes.
[EDIT] Fixed.
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Huge thanks to Martin and all the time he spent working on a problem I'd created. (Thank you!)
I will upload a new video soon as I've had a couple of nice additions in the past day or so, but first I have a query and I figured since its related to my game.
better to post here than clutter up the help section. (of course if it mods think it's better there, then I'd do as they ask)I am using a line like: Printat(29,17,"Your final rank is "+rank) but some of my rank names are short and some long, how to make the line aways centered?
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@SteveZX81 Hi Steve, something like:
printAt( ( tWidth() - len( message ) ) / 2, tHeight() / 2, message )
This actually centres on the screen
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Thank you, now you can go back to Into The Breach.
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@SteveZX81 It's very addictive (not as bad as Fuze!) Did you ever play Faster Than Light?
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Yep, loved it even though I sucked at it.
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Utterly brilliant! Another fine submission Steve. I can see you'll be at the top of the charts when we get the community showcase working!
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Subs v0.9 has now been shared.
Aim: Sink as many enemy subs as you can before they get you. you have only one life, not three!
Controls: Left analogue stick to move your ship, ZL and ZR to drop depthcharges.What rank can you attain before being killed?
all feedback both positive and negative is welcome.
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@SteveZX81 what a fantastic game love the sounds, the animation of the ships radar is brilliant a small detail but not missed.
2 things maybe to improve the game play as dodging the enemy fire was a doddle have the point 70 subs have faster shot times and maybe a pause menu as it would be nice to rack up a nice big score. 8/10 from me -
Thanks, some good ideas there.
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Subs v1.1 just shared. A few small adjustments to the game, mainly the game now gets harder as you sink more and more subs. you get more subs on screen and they release mines faster
I would love to implement waldron's pause game idea. however, I feel adding a pause into the game at this stage could be a ton of work and a real pain. (I should have thought about it long ago)
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V1.2 just shared.
new additions are: sub mine speed now more random and the player gets a 'comment' from the naval board at the end of the game, based on their rank.
Calling it a day on Subs now, for a time anyway.