Hints and Tips
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I think I have a decent 'tip' for you.
Create/Code a game for YOU, not for your friends/family.
I say this because I made a 4 player game for my family to play and the feedback I got off them was beyond discouraging, of course they didn't mean to be rude or cruel and they aren't really gamers but things like 'it took you how long?', 'really? how can something that looks like that, take you so long?', 'why are the graphics so old?' and 'that was ok dear but why don't you make us a game like mario kart now?' just made me wonder why I even bothered. in fact it honked me off so much that I didn't touch Fuze for the next 3-4 days.
Now I'm coming to the conclusion that you need to create things for yourself, sod everyone else.
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@SteveZX81 dangs that is rough, but true. Unfortunately it just comes down to a lack of understanding of how in-depth creating a game can be. That makes sense though, sometimes I already start to imagine what others will think when creating anything (music, art, games) and it can be cumbersome sometimes... lol
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@SteveZX81 They obviously have absolutely no idea how much work goes into making a computer game
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@pianofire said in Hints and Tips:
@SteveZX81 They obviously have absolutely no idea how much work goes into making a computer game
OR, any appreciation for different types of games and where they originated from. Had it not been for classics like Tanks, Mario Kart would never have existed.
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Just found this out, thought I would share. While using a USB keyboard. Using CTRL+B (Opens bookmarks), ESC (Closes bookmarks), but DEL (Deletes selected bookmark). Simple I know. I had that doh why wouldn't work moment.
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@Lust4ragE Check out all the keyboard shortcuts put together by @Alexander
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I noticed that if text or images on your screen are flashing it can cause screen burn in and it takes a long time for it to go away (3 min of flashing text took an hour to completely disappear) so try to avoid that. Lol
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@LinkCraft02 is screen burn still a thing
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It has indeed become a thing once more due to OLED. Really would have hoped that tech would have learnt from plasma but apparently not.
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I don't know if this has been discussed before. But I was able to simulate a switch feature by using a loop and making sure I break on each condition.
loop if x < 1 then do_something() break endif if x < 5 then do_something_else() break endif // put the default options here since they don't match any conditions default() break // don't forget to break here repeat
The coolness of doing this is that if you have a large number of exclusive possibilities that you are testing for you can exit the checking as soon as you find the right one. Or if you're dealing with a deeply nested if .. then .. else this can cut down the depth.
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