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    go go pogo jo

    Work In Progress
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    • xevdev
      xevdev F last edited by

      Good old fashioned 'type in'
      Update Jo with
      Touch controls
      WISH I had thought of it earlier took five minutes

      1 Reply Last reply Reply Quote 1
      • xevdev
        xevdev F last edited by

        BIT of an update.
        Opened up the castle.
        Another timed race.

        1 Reply Last reply Reply Quote 0
        • xevdev
          xevdev F last edited by

          Download code
          6vk73ctf94
          Now live.

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          • xevdev
            xevdev F last edited by

            My preferred method is now touch so it's handheld only in that controller mode.
            Best times carry over between sessions and yes you can use all the stuff in my previous posts still.
            Still to add
            Something to do with the gems
            And may be a combo multiplier but that would need a score or just a whole lot of bling.

            1 Reply Last reply Reply Quote 2
            • xevdev
              xevdev F last edited by

              Added new race Viking. Spread some more gems around. Added a flame to the candles. Would like to get the screen more alive. looking at putting a few critters flying or climbing around the tree. When bouncing on a branch , leaves fluttering down stuff like that.

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              • xevdev
                xevdev F last edited by

                Had trouble with posting video from switch earlier for some reason and nearly forgot to show the new race.

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                • xevdev
                  xevdev F last edited by

                  Needed to convert a vector into a 360 degree angle.

                  So I got the gem going in the right direction.

                  1 Reply Last reply Reply Quote 1
                  • SwitchedOn
                    SwitchedOn last edited by

                    Love all your commenting @xevdev - takes a lot of commitment to comment every line!

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                    • xevdev
                      xevdev F last edited by xevdev

                      So this is what I came up with
                      ///
                      Function vector_to_angle( n_v )
                      In angle
                      n_v = normalize( n_v )
                      s_angle = asin( n_v.x )
                      c_angle = acos( n_v.y )

                      If 
                         s_angle < 0
                      Then
                         Angle = 180 + ( 180 - c_angle)
                      Else
                         angle = c_angle 
                      End if
                      

                      Return angle
                      ///

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                      • xevdev
                        xevdev F last edited by

                        Oops no commenting.
                        Just put a vector in and get a 360 angle.
                        Will add a distance too.
                        Cos that's important.
                        Easy to do distance ((0,0),(n_v))
                        Can't do curly brackets on me phone.
                        And of course will have to put in a vector so I can return more than one value.

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                        • xevdev
                          xevdev F last edited by

                          Posted a pic of the code can't see yet.
                          Where's Peter anyway.???.

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                          • xevdev
                            xevdev F last edited by

                            So this my other program that I've neglected since game jam #1 Still on the to do list.
                            Shows homing missile style easy to implement.

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                            • xevdev
                              xevdev F last edited by

                              So now has you hit the gems they take off and home around 1000,100 on the screen. Each jem has the initial speed from the hit and I've put a wobble in the code so they don't line up over each other. Need a nice sound effect.
                              Hopefully tomorrow put them into there own race.

                              1 Reply Last reply Reply Quote 2
                              • xevdev
                                xevdev F last edited by xevdev

                                So I've put the running stats on the other day and was mucking around constantly stopping and starting the game and noticed that the memory available was 440 megabytes after coding for a few hours and thought that's strange.
                                Now I just wrote a function to take a grab out of one of the dizzy levels but did not free that image but would that effect between runs or could it be the file system I created.
                                I usually have multiple save states but in this game I haven't.
                                My file system is at 2480

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                                • xevdev
                                  xevdev F last edited by

                                  Don't know if that changed above can't see the video.
                                  This is the code I used for the grab image

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                                  • xevdev
                                    xevdev F last edited by

                                    On my phone so easier to post the video again for the first one

                                    1 Reply Last reply Reply Quote 1
                                    • xevdev
                                      xevdev F last edited by

                                      Going to upload the game now and go to bed
                                      Still can't see how it's losing memory between runs this is why I normally save updates.

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                                      • xevdev
                                        xevdev F last edited by

                                        On the home run.
                                        Got the last race coded and working.

                                        1 Reply Last reply Reply Quote 3
                                        • xevdev
                                          xevdev F last edited by

                                          Love secret areas don't you ?.

                                          1 Reply Last reply Reply Quote 2
                                          • xevdev
                                            xevdev F last edited by

                                            Completed. Well until I add more anyway.
                                            Added to the start scene some scrolling text for credits.
                                            Made the best time zoom out to make it more obvious when you get a best time. And a little ditty.and some bling.
                                            Pending 6vk73ctf94.
                                            Submitted to the fuze player not a comp.
                                            Hopefully that catches on.
                                            There's still a few things i'd like to do but first I'll have to write a utility to achieve what I'm thinking of.
                                            Before I do that I really need to finish off what I was doing on maelstrom.
                                            It's been a good learning experience and I can't wait to apply some of things i've learnt.

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