FUZE Showcase Gallery - The "Not a Competition" Competition!
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@Dave Thank you for the detailed response. I think the disclaimer is fair enough, especially if someone deliberately tries to obscure content from the review process.
It shouldn't come as a surprise that my concern was with the 2048 game that I'm working on. It's clearly a remake of a game (that is mentioned on the "Video game clone" Wikipedia page as being a clone by itself, and has been cloned in many ways already). I wouldn't expect issues with it, but I would label it under
if in doubt
(I've heard that for the USA market, even the name of a game shouldn't sound like something copyrighted, I don't have sufficient insight in that kind of stuff). Of course I'd like to make it available, but the fundamentals of the game, where not my original idea (I'd think this should be fine for the EU market).When it came to my question about "obligation", my concern was indeed with communication. As long a I'd be active on the forum, obviously, I'd respond, but I wouldn't give long term commitment on being available, should issues arise. However I do trust the Fuze team to be very capable of dealing with situations on a case by case basis. There is no trust issue towards you guys at all.
To clarify "Is it allowed for the author to redistribute his/her/other own content, without the permission of FUZE Technologies Ltd.?":
If I have created my own original assets and used them in the game, should I ask FUZE Technologies Ltd. before I'd want to use those assets outside of the FUZE environment? Or does that only apply to third parties? My first thought here was about my profile picture (that I've used as logo in my game).In a broader, not self oriented context, I can imagine that someone creates an original in-game character and would like to create a new game based on that character in a different FUZE environment (obviously while the game is hyped on social media and streaming platforms).
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@Dave This player thing is a phenomenal idea, and the notion of making it a loss-leading, gratis gateway to the full product is brilliant. I also got a notification via the Switch dashboard that the Fuze product has undergone a re-pricing?
What if we continually improve a game that you did accept-- will the new versions of said game be included in updated player releases? I'm guessing it's "yes", but I want to make sure, since it impacts my "Skatey-Cat" backlog a bit (more on that in a moment).
50+ million Switch units have been sold. If even a small percentage of the user base downloads the player, any game someone gets included with it may be played by tens of thousands of people-- think of the pride and sense of accomplishment!
In any event, the pressure is on: last night, I sorted out my "Skatey-Cat" backlog, plus tasked and estimated everything, then looked at my availability-- I think I can just about make it by end-of-day March 2 if I really cram in some long-ish weekends. Then at least you'd have a finished (or more finished) product to consider, if it's deemed good enough for inclusion.
Judging by the talent on display on this forum, you'll have no shortage of great submissions to pick from; we've seen everything from texture-mapped perspective-correct geometry (with smiley faces to boot), to arcade-perfect homages of classic Atari releases (combat, anyone?), to platformers with commercial-quality art work (some may or may not involve crazy frogs), and everything in between. I'm really excited to see the first iteration of the player!
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If this player is coming out, does this mean that Fuze won't be getting its own in program downloader for shared projects? Or will Fuze get one that just instantly uploads approved one's, while Fuze Player has a longer approval process? And then also, if you submit after release, how do you submit? Is it a button in Fuze, or a forum post?
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After my previous more formal messages, I just like to clarify, that I enjoy using Fuze a lot, and that I do appreciate the project and the team behind it. Also for me personally, using Fuze is for recreational purposes only. I do have a job as a software engineer, but nothing that involves disciplines specific to creating games. I've created a few games as a kid for fun, and it's nice to go back to that a little.
I probably won't have enough steam to bring anything up to par for the Fuze player in the short term (hopefully in the long run some day :-) ), but I'm glad to be part of the journey on some form anyway. I agree that it's a great idea to reach a wide audience with the Fuze player and I hope this project will be very successful.
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@mario-bodemann said in FUZE Showcase Gallery - The "Not a Competition" Competition!:
Just to troll you a bit: Do I need to use tabs?? Two spaces should be more when enough...😁
Just to continue your troll. Fuze doesn't matter since it has no setting to adjust tabs. So use tabs or spaces. As long as it's spaced out properly then I'm sure we won't care. But for the rest of life, you should always use tabs. I know this is almost like a religious debate, but consider this scenario (it is was very real).
I worked somewhere a few years back and we needed to go back to an old codebase from the turn of the century (haha! - around 1998). The developer had spaced his code using three spaces for a tab. A very unusual choice by anyone's standards and it caused no end of code reformatting and much swearing ensued. If they had used tabs then they could have set their machine for 3 spaces per tab, and it would have looked the way they wanted, I could have used 4 spaces per tab and you could have used 2. We would all have been happy and blissfully unaware and just got on with coding, or whatever the task at hand.
To this day, I can't understand why people hate tabs so much. Maybe it's just because I'm old enough to remember when ram and rom cost so much that you needed tabs to save space. But there we are.
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Done a weekend early! For whomever is interested, feel free to play test once it's approved: A5V63MND1P
I didn't wind up doing the 3d shop part, I'm going to save that for a totally new game in the future. Barring bug fixes, I'm considering Skatey-Cat to be finished now: it has three overworlds plus corresponding new dungeon types, songs, and enemies, and it's all stitched together with a nice difficulty curve.
Some of the new content:
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@Dave I have created a private share solitaire/patience game with the code
9HD63MND1Z
it's not completely finished, but I hope I should be able to finish it this weekend.Although many Solitaire card games exist, I hope this wouldn't be a copyright issue, because it's Solitaire (just like you wouldn't expect a copyright claim about a chess game). However I really don't know much about international law, so I'm also open to suggestions and feedback in that aspect.
I am aware that a few things need polishing:
- I need to detect game finished / game over scenario's and act on them appropriately
- It needs to be possible to drag a card from the foundation regions (top right regions)
- Some ideas on improving the user experience if there is time
I am wondering if it's within the ballpark of getting accepted for the FUZE Player, or if there are concerns with it, that I should pay attention to (code quality / copyrights / etc.).
I hope I'm not too late to ask about these things :)
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Just reshared pogo jo with the legal wrap.
Hopefully it get's in. That would be awesome!!! -
I've now completed the
Patience Solitair
game with id9HD63MND1Z
. Would love to have it added to the FUZE Player, so if it would make the cut, I'd like to hear from you guys :D -
@PB____ Thank you so much for that submission. Excellent program, fantastically written, thoroughly commented, works beautifully. I've got a couple of comments that I will message you privately about - but I think it's fair to say this will be making it into the Showcase Gallery. Congratulations dude :) We'll chat about the changes you want to make too.
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@xevdev Hi, is the updated version a new name? I'm looking at the live version and I'm not sure if it's the latest! Perhaps you could resubmit the program for sharing approval with a new name, like Go Go Pogo Jo - Showcase Submission
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@PB____ great job on the Solitaire mate, just played it and its a really polished game. Congratulations!!!
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@Dave just saw your post will do later today but yeah it's the current one. Will do after work today. Thanks.
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@Dave did as you asked but seems I will have maybe an issue with the save states as being a copy it doesn't have a save file. Ran the reset_score_table() and this fixed the problem ( line 2897 ). May have to write a check file ? And as I think of that if I try to read a file and it's not there I not sure if there's a way to catch an error? Anyway it should have a file now attached so I'll update now called pogo Jo - showcase submission.
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@xevdev So there is no error generated when you try to read from the file system without first writing. However if you try to read anything it returns an empty string. So you could have something like this:
function fileExists() var handle = open() var test = read( handle, 4 ) close() var result = (test != "") return result
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@pianofire thanks will implement but this will only happen if it's a copy or will this happen if someone downloads the game ?
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@xevdev A good question. I have already confirmed that when you share a game the save file is shared with it. Not sure about copy though I will have to check.
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NOTICE TO EVERYBODY: The submission deadline for included demo programs in the Player release has been extended. The submission deadline is now 16th March, and this is of course subject to change depending on the progress of the Player.
Don't let the deadline discourage you from making a submission. The deadline only applies if you want your game to be in the included programs of the release version. It can always get into the Showcase Gallery, regardless of time submitted.
I have also amended the original post to be less dense, and have added a link to a separate forum page containing the license agreement information. Please feel free to leave a comment here or send me a message for clarification on anything at all.
Thanks!
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I have added the licence agreement to Super LASER BLAST, and would hereby like to submit it for the Showcase Gallery.
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@vinicity said in FUZE Showcase Gallery - The "Not a Competition" Competition!:
I have added the licence agreement to Super LASER BLAST, and would hereby like to submit it for the Showcase Gallery.
Download ID: HBG33MND5C