Another ZX Spectrum RPG
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@AndyG1985 This looks great!
I've never even used a ZX Spectrum (American, and born in '81 so I would have basically missed it anyway), but these games imitating its style really capture my imagination. In some parallel universe, I think I would have loved that computer.
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Ah it was wonderful. I was born in 85, we just had one lying around with the manual teaching BASIC and that was me hooked! Unfortunately, anything larger than this would start to become too slow to be playable - so I gave up and played the classics instead. It’s really exciting I can now revisit the coding!
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Superb, can't wait to play it!
Running around a random maze like that reminds me of one of my most fave Speccy games, The Warlock of Firetop Mountain. it was a randomly generated maze with monsters and you had to collect 10 keys to get the treasure, really great game. (even if it did look like a Halls of the Things rip off)
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Just checked them on YouTube and yeah they’re hugely similar! The player darts around the screen so quickly - I imagine you get used to that when you’re actually playing.
I wanted to include keys and locked doors in my game but working that out in a random map with no margin for getting stuck would be beyond my skill!
I reckon at the rate I’m learning I could maybe get finished in one full day, but I only get around 1-2 hours free per day.. just watch this space!
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Looking forward to trying this out!
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I've been playing it and.. ohhhhhhhh my god this is soooooo good!!
I'm dying quite a bit but it's fun as hell. okay, enough posting I'm going to play it again! -
Wow so it has replay value.. that’s always a good sign for a game :D. Thanks for your kind words!
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I tried it as well. Great fun! I was a bit rubbish, though: Rank: Warrior, Score 545, but I made it to the second floor at least.
A small bug I found: when you have more than one item, scrolling through them lands on the "blank" item between each pair of items. So it goes for instance "Empty jar"->blank->"Star"->blank->"Empty jar"->...
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Ah, it's a roguelike. Yeah, I had a go too. I like the speccy graphics title screen, and the action is fast enough that it feels good to play :)
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Thanks everyone! Vicinity - it’s not a bug as such, just something annoying I was unable to work around. It seems relatively simple (the code would be something like checking if items【itemselect+1】>0 and skipping to the next slot if not) - but for some reason I had real trouble with this.
Something that WOULD be real easy would be changing it so the map shows everything for that floor rather than just the stairs - I went with the compass system because I liked the way there are 4 slots to fill in. The other way may be better.
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My best so far is Rank: Knight, score 1515. Really good game!
I do have one suggestion though, perhaps have the healing well dry up after so many uses? -
Intriguing! Really, there are loads of ways this game could go. The game it’s based on had a turn-based battle system with text entry, so that could perhaps be adapted. The weapons would be buried once re-spawned and you’d have to dig them up. It had spells.
It’s really just a bare-bones RPG that anyone can adapt and develop as they like. And if anyone wants to use the dungeon generator / map system they’re also welcome!
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You could go wild, do the current system and turn based and have an option at the start asking what combat style people want? I'm sure there was a Speccy game that did that.. but I can't remember it, thought it was Journeys End but nope.
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I do want to fix the inventory system, and I’ll probably remove the pesky compass which is too difficult to find (the game will flow more easily if you can see where everything is - as it is now, once you collect the level map you lose track of your progress and it’s a pain keeping track of the wells / pit / lich).
But once that’s done I think I’ll leave it be, because as much as I’ve loved this, my princess is in another castle - I’ve always wanted to make a Dizzy game from scratch!
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Well I’m not sure how updates work but I’ve uploaded some fixes, and the code has stayed the same.
The inventory system is now better - not perfect, but it’s eliminated the gaps. The maps now show the same info as the compass, all except the final boss location - so you don’t have to remember where everything is. This makes the game much easier, I think.
I don’t know if it was obvious, but you can fill up your empty bottles at the wells. You get an empty bottle after you defeat an enemy with holy water (max of three and then they start breaking).
Now on to Dizzy, where I expect to fall flat on my face!!
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@AndyG1985 The code should stay the same as long as you don't unshare and reshare the program. There is no need to resubmit a submitted program. Updates still have to go thought the approval process.
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Oh, I just tapped submit again and it took overnight to be approved. So you’re saying I didn’t need to do that?
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@AndyG1985 I think that you can just click share and it will automatically resubmit. Anyway just don't unshare it unless you want the code to change.