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    Another ZX Spectrum RPG

    Work In Progress
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    • AndyG1985
      AndyG1985 last edited by

      We now have enemies :) 10x 10 different kinds, places randomly, some with different movement patterns, and they get fiercer the higher you climb.

      Now to code an inventory system, with weapons very effective against some and useless against others.

      1 Reply Last reply Reply Quote 5
      • SteveZX81
        SteveZX81 F last edited by

        Superb, can't wait to play it!

        Running around a random maze like that reminds me of one of my most fave Speccy games, The Warlock of Firetop Mountain. it was a randomly generated maze with monsters and you had to collect 10 keys to get the treasure, really great game. (even if it did look like a Halls of the Things rip off)

        1 Reply Last reply Reply Quote 0
        • AndyG1985
          AndyG1985 last edited by

          Just checked them on YouTube and yeah they’re hugely similar! The player darts around the screen so quickly - I imagine you get used to that when you’re actually playing.

          I wanted to include keys and locked doors in my game but working that out in a random map with no margin for getting stuck would be beyond my skill!

          I reckon at the rate I’m learning I could maybe get finished in one full day, but I only get around 1-2 hours free per day.. just watch this space!

          AndyG1985 1 Reply Last reply Reply Quote 3
          • AndyG1985
            AndyG1985 @AndyG1985 last edited by

            “...I could maybe get finished in one full day” - well that was a gross miscalculation! But finally finished and uploaded :) the code is HQ4L3MNDXH. Hope people like it! And now I’ve learned the basics, there’s a few other things I’d like to try.

            1 Reply Last reply Reply Quote 10
            • SteveZX81
              SteveZX81 F last edited by

              Looking forward to trying this out!

              1 Reply Last reply Reply Quote 1
              • SteveZX81
                SteveZX81 F last edited by

                I've been playing it and.. ohhhhhhhh my god this is soooooo good!!
                I'm dying quite a bit but it's fun as hell. okay, enough posting I'm going to play it again!

                1 Reply Last reply Reply Quote 1
                • AndyG1985
                  AndyG1985 last edited by AndyG1985

                  Wow so it has replay value.. that’s always a good sign for a game :D. Thanks for your kind words!

                  1 Reply Last reply Reply Quote 1
                  • vinicity
                    vinicity F last edited by

                    I tried it as well. Great fun! I was a bit rubbish, though: Rank: Warrior, Score 545, but I made it to the second floor at least.

                    A small bug I found: when you have more than one item, scrolling through them lands on the "blank" item between each pair of items. So it goes for instance "Empty jar"->blank->"Star"->blank->"Empty jar"->...

                    1 Reply Last reply Reply Quote 1
                    • PickleCatStars
                      PickleCatStars F last edited by

                      Ah, it's a roguelike. Yeah, I had a go too. I like the speccy graphics title screen, and the action is fast enough that it feels good to play :)

                      1 Reply Last reply Reply Quote 1
                      • AndyG1985
                        AndyG1985 last edited by AndyG1985

                        Thanks everyone! Vicinity - it’s not a bug as such, just something annoying I was unable to work around. It seems relatively simple (the code would be something like checking if items【itemselect+1】>0 and skipping to the next slot if not) - but for some reason I had real trouble with this.

                        Something that WOULD be real easy would be changing it so the map shows everything for that floor rather than just the stairs - I went with the compass system because I liked the way there are 4 slots to fill in. The other way may be better.

                        1 Reply Last reply Reply Quote 0
                        • SteveZX81
                          SteveZX81 F last edited by

                          My best so far is Rank: Knight, score 1515. Really good game!
                          I do have one suggestion though, perhaps have the healing well dry up after so many uses?

                          1 Reply Last reply Reply Quote 2
                          • AndyG1985
                            AndyG1985 last edited by

                            Intriguing! Really, there are loads of ways this game could go. The game it’s based on had a turn-based battle system with text entry, so that could perhaps be adapted. The weapons would be buried once re-spawned and you’d have to dig them up. It had spells.

                            It’s really just a bare-bones RPG that anyone can adapt and develop as they like. And if anyone wants to use the dungeon generator / map system they’re also welcome!

                            1 Reply Last reply Reply Quote 2
                            • SteveZX81
                              SteveZX81 F last edited by

                              You could go wild, do the current system and turn based and have an option at the start asking what combat style people want? I'm sure there was a Speccy game that did that.. but I can't remember it, thought it was Journeys End but nope.

                              1 Reply Last reply Reply Quote 1
                              • AndyG1985
                                AndyG1985 last edited by AndyG1985

                                I do want to fix the inventory system, and I’ll probably remove the pesky compass which is too difficult to find (the game will flow more easily if you can see where everything is - as it is now, once you collect the level map you lose track of your progress and it’s a pain keeping track of the wells / pit / lich).

                                But once that’s done I think I’ll leave it be, because as much as I’ve loved this, my princess is in another castle - I’ve always wanted to make a Dizzy game from scratch!

                                1 Reply Last reply Reply Quote 2
                                • AndyG1985
                                  AndyG1985 last edited by AndyG1985

                                  Well I’m not sure how updates work but I’ve uploaded some fixes, and the code has stayed the same.

                                  The inventory system is now better - not perfect, but it’s eliminated the gaps. The maps now show the same info as the compass, all except the final boss location - so you don’t have to remember where everything is. This makes the game much easier, I think.

                                  I don’t know if it was obvious, but you can fill up your empty bottles at the wells. You get an empty bottle after you defeat an enemy with holy water (max of three and then they start breaking).

                                  Now on to Dizzy, where I expect to fall flat on my face!!

                                  1 Reply Last reply Reply Quote 1
                                  • pianofire
                                    pianofire Fuze Team last edited by

                                    @AndyG1985 The code should stay the same as long as you don't unshare and reshare the program. There is no need to resubmit a submitted program. Updates still have to go thought the approval process.

                                    1 Reply Last reply Reply Quote 0
                                    • AndyG1985
                                      AndyG1985 last edited by

                                      Oh, I just tapped submit again and it took overnight to be approved. So you’re saying I didn’t need to do that?

                                      pianofire 1 Reply Last reply Reply Quote 0
                                      • pianofire
                                        pianofire Fuze Team @AndyG1985 last edited by

                                        @AndyG1985 I think that you can just click share and it will automatically resubmit. Anyway just don't unshare it unless you want the code to change.

                                        1 Reply Last reply Reply Quote 0
                                        • AndyG1985
                                          AndyG1985 last edited by

                                          I've just seen the confusion! I meant the share code has stayed the same. The game code has been updated. So later on I'll unshare and reshare. Thanks :)

                                          pianofire 1 Reply Last reply Reply Quote 0
                                          • pianofire
                                            pianofire Fuze Team @AndyG1985 last edited by

                                            @AndyG1985 Sorry what I meant was if you unshare the download code will change (it won't be HQ4L3MNDXH anymore). Just click share again and it the new version should be resubmitted for approval with the same download code.

                                            1 Reply Last reply Reply Quote 1
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