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    Another ZX Spectrum RPG

    Work In Progress
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    • AndyG1985
      AndyG1985 last edited by

      Intriguing! Really, there are loads of ways this game could go. The game it’s based on had a turn-based battle system with text entry, so that could perhaps be adapted. The weapons would be buried once re-spawned and you’d have to dig them up. It had spells.

      It’s really just a bare-bones RPG that anyone can adapt and develop as they like. And if anyone wants to use the dungeon generator / map system they’re also welcome!

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      • SteveZX81
        SteveZX81 F last edited by

        You could go wild, do the current system and turn based and have an option at the start asking what combat style people want? I'm sure there was a Speccy game that did that.. but I can't remember it, thought it was Journeys End but nope.

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        • AndyG1985
          AndyG1985 last edited by AndyG1985

          I do want to fix the inventory system, and I’ll probably remove the pesky compass which is too difficult to find (the game will flow more easily if you can see where everything is - as it is now, once you collect the level map you lose track of your progress and it’s a pain keeping track of the wells / pit / lich).

          But once that’s done I think I’ll leave it be, because as much as I’ve loved this, my princess is in another castle - I’ve always wanted to make a Dizzy game from scratch!

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          • AndyG1985
            AndyG1985 last edited by AndyG1985

            Well I’m not sure how updates work but I’ve uploaded some fixes, and the code has stayed the same.

            The inventory system is now better - not perfect, but it’s eliminated the gaps. The maps now show the same info as the compass, all except the final boss location - so you don’t have to remember where everything is. This makes the game much easier, I think.

            I don’t know if it was obvious, but you can fill up your empty bottles at the wells. You get an empty bottle after you defeat an enemy with holy water (max of three and then they start breaking).

            Now on to Dizzy, where I expect to fall flat on my face!!

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            • pianofire
              pianofire Fuze Team last edited by

              @AndyG1985 The code should stay the same as long as you don't unshare and reshare the program. There is no need to resubmit a submitted program. Updates still have to go thought the approval process.

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              • AndyG1985
                AndyG1985 last edited by

                Oh, I just tapped submit again and it took overnight to be approved. So you’re saying I didn’t need to do that?

                pianofire 1 Reply Last reply Reply Quote 0
                • pianofire
                  pianofire Fuze Team @AndyG1985 last edited by

                  @AndyG1985 I think that you can just click share and it will automatically resubmit. Anyway just don't unshare it unless you want the code to change.

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                  • AndyG1985
                    AndyG1985 last edited by

                    I've just seen the confusion! I meant the share code has stayed the same. The game code has been updated. So later on I'll unshare and reshare. Thanks :)

                    pianofire 1 Reply Last reply Reply Quote 0
                    • pianofire
                      pianofire Fuze Team @AndyG1985 last edited by

                      @AndyG1985 Sorry what I meant was if you unshare the download code will change (it won't be HQ4L3MNDXH anymore). Just click share again and it the new version should be resubmitted for approval with the same download code.

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                      • AndyG1985
                        AndyG1985 last edited by

                        Ah! Okay, so that’s what I already did last night. Good stuff!

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