Using image in place of a sound causes a hard crash.
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Hello my lovely devs, hope you're keeping well.
I have noticed by accident that you can hard crash fuze (to get the "The software was closed.." error) by feeding playaudio an image instead of a sound.I have two similar things in my current game:
splashimg (a multiframe image animation)
splashsnd (a sound from the assets)I mistakenly entered playaudio(0,splashimg,2,0.5,1,0) instead of splashsnd and it crashed big time.
Changed it to splashsnd and it's fine. changed it back to splashimg to double check and yes, crash again.
I know this fault was only found by me making a silly typo but I figured if you knew about this you can fix it.