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    Using image in place of a sound causes a hard crash.

    Bug Reporting (FUZE 4 Nintendo Switch)
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    • SteveZX81
      SteveZX81 F last edited by

      Hello my lovely devs, hope you're keeping well.
      I have noticed by accident that you can hard crash fuze (to get the "The software was closed.." error) by feeding playaudio an image instead of a sound.

      I have two similar things in my current game:
      splashimg (a multiframe image animation)
      splashsnd (a sound from the assets)

      I mistakenly entered playaudio(0,splashimg,2,0.5,1,0) instead of splashsnd and it crashed big time.

      Changed it to splashsnd and it's fine. changed it back to splashimg to double check and yes, crash again.

      I know this fault was only found by me making a silly typo but I figured if you knew about this you can fix it.

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