Sprite error
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We're going to need to see far more than that! there's nothing wrong with that line alone. Unless it IS alone and there's no more :D
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for I = 0 to len( rocks ) loop n = random( 4 ) rocks[i].spr = createSprite() setSpriteImage( rocks[i].spr, rockImgs[n] ) rocks[i].pos = { screen.x + random( screen.x * 2 ), random( screen.y ) } rocks[i].vel = { random( -screen.x / 5 ), random( 32 ) - 16 } setSpriteAnimation( rocks[i].spr, 0, 39, 10 ) setSpriteLocation( rocks[i].spr, rocks[i].pos ) Repeat
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This post is deleted! -
Some things that might be worth checking:
- is
rocksImgs
indeed an array containing 3 images? - Is the variable
screen
indeed a struct with the propertiesx
andy
? - what does the
rocks
array contain before going into this loop? Do the structs in therocks
array already have the propertiesspr
,pos
andvel
?
- is
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From the code snippet that's published above there are loads of variables being used that don't exist. So without further info, I would indeed expect to see an invalid variable access error. But I guess you have other code that you're not showing us.
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It is working for me but I had to assume the variable/struct definitions were something like this:
struct rock var spr int pos int vel endstruct rock rocks[10]
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BTW you don't need to create your own position and velocity properties as sprites already have them!
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Is rocks a struct, or is it meant to just be an array of sprites? If it's the latter changing rocks[i].spr to just rocks[i] would probably fix it.
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But we're all just guessing....
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I found out why it was giving me an error. I misspelled a word in the code and I forgot a ","