
setObjectCollisionScale()
Purpose
Set the scale of a 3D object's collision boundaries
Syntax
setObjectCollisionScale( handle, scale )
Arguments
handle variable which stores the placed 3D object
scale vector containing the scale factors in 3 dimensions { x, y, z }
Example
scale = { 1, 1, 1, 1 }
showObjectBounds( true, white, 2 )
object = plaeObject( cube, {}, { 1, 1, 1 } )
setCamera( { -8, 3, 0 }, { 0, 0, 0 } )
worldLight( { 0, -1, 0 }, white, 2 )
loop
    clear()
    c = controls( 0 )
    scale += c.ly * 0.1
    setObjectCollisionScale( object, scale )
    rotateObject( object, { 0, 1, 0 }, 0.5 )
    drawObjects()
    oldc = c
    printAt( 0, 0, "Push the left control stick up or down to adjust collision box scale" )
    printAt( 0, 2, "Collision scale: ", scale )
    update()
repeat

Associated Commands
drawObjects(), placeObject(), removeObject(), rotateObject(), setObjectMaterial(), setObjectPos(), showObjectBounds()