Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord
    1. Home
    2. Help
    Log in to post
    • Newest to Oldest
    • Oldest to Newest
    • Most Posts
    • Most Votes
    • P

      Enlarge a picture
      • popinet21

      4
      0
      Votes
      4
      Posts
      311
      Views

      P

      Thank you i did what i wanted to do

    • R

      How to change bg color
      • rdurbin

      2
      0
      Votes
      2
      Posts
      235
      Views

      Dave

      I'll get back to you on this @rdurbin and will pass on your comments.

    • R

      Drawing a triangle
      • Richard

      5
      0
      Votes
      5
      Posts
      359
      Views

      R

      @sys64738 the equation for pointing any direction based on a mid point x,y and an angle from straight up would be:

      point = [] for i = 0 to 3 loop point[i]= {x + (length*sin(angle+(120*i))),y - (length*cos(angle+(120*i)))} repeat triangle (point[0],point[1],point[2],white,true)

      Or at least something very similar.

    • I

      Top buttons when in Joycon mode
      controller • • iawima

      3
      1
      Votes
      3
      Posts
      442
      Views

      I

      @Martin Cheers for the stick update, the left stick and right stick press is exactly what I meant.
      Ian

    • K

      I'm interested in learning to program card game, any tips where I could start ?
      • kendog400

      5
      0
      Votes
      5
      Posts
      380
      Views

      Martin

      @kendog400 said in I'm interested in learning to program card game, any tips where I could start ?:

      Its hard to any response from the Fuze Team

      Although I'm not sure, I'm guessing by this you mean that your registration took a while to be approved, given this is your first post.

      Please see this thread for more info on that process: https://fuzearena.com/forum/topic/24/community-approval-process

      Particularly the 4th paragraph about our availability.

    • Rxvlism

      TileData using Image Created in Editor ?
      sprite sheet tiledata animation • • Rxvlism

      7
      0
      Votes
      7
      Posts
      590
      Views

      Eearslya

      I've used that technique to Frankenstein two built-in sprite images together, so I can confirm that drawing a larger image onto a smaller one does work. Separate images is definitely the simpler solution, though.

    • F

      100 Lines Example
      lines • • faz808

      3
      1
      Votes
      3
      Posts
      270
      Views

      Martin

      Well done for sorting that one out by yourself, the team are spread a bit thin today!

    • B

      Low level details of Fuze Basic
      • BarenDK

      4
      0
      Votes
      4
      Posts
      406
      Views

      M

      @BarenDK said in Low level details of Fuze Basic:

      floating point variables are not well suited for holding integer values. Strange results can occur, like 'x += 1 x -= 1'

      It's loosely typed meaning things are automatically casted at the point of any operation. we don't store ints as floats for the same reason we don't store strings as ints.

      There's no precision lost unless you cast things yourself to change the type too.

      Saying that, if you can find an example of it not working as it should, please let me know so I can raise an issue internally for a future patch

    • Electric Dreams

      Code Export to PC
      • Electric Dreams

      2
      0
      Votes
      2
      Posts
      281
      Views

      M

      Not yet! We're always looking at ways to improve the experience though.

    • Electric Dreams

      Exploring Media with no Switch
      • Electric Dreams

      5
      0
      Votes
      5
      Posts
      340
      Views

      Electric Dreams

      Nevermind !
      It was just a question, not a real need.

    • Electric Dreams

      Available fonts in Fuze
      • Electric Dreams

      8
      1
      Votes
      8
      Posts
      544
      Views

      Electric Dreams

      Oh yes !!
      Thanks @MikeDX

    • Electric Dreams

      String operations
      • Electric Dreams

      4
      0
      Votes
      4
      Posts
      333
      Views

      Dave

      I'll be working on adding this documentation to a future patch - it won't be in the one coming up, but the online help can and will be updated earlier.

    • Tratax

      Reading motion values?
      • Tratax

      2
      0
      Votes
      2
      Posts
      202
      Views

      _

      I'd like to know more myself. I closest I got was something like: MovementX += (c.orientation[0][0] * c.velocity[0][0]) * speed

    • sys64738

      How to determine button states?
      • sys64738

      14
      1
      Votes
      14
      Posts
      789
      Views

      Martin

      I tackle this differently (there's always more than one way to do stuff)

      I maintain a 'debounce' struct. In the main loop I look for c.a == 1 and increment debounce.a. In the else (ie, the button is no longer pressed) I say if debounce.a > 0 then do whatever it was I wanted to do and also reset debounce.a to 0 ready for detecting the next keypress.

      For me this solves the problem of only doing something once per press. If instead of performing an action on keyup you really do want keydown then you can say if debounce.a == 1 (or 2 or 3 or 10 or whatever you want). If you want auto repeat you can use debounce.a % 50 or something like that.

    • poof92

      Text and textboxs
      • poof92

      7
      0
      Votes
      7
      Posts
      609
      Views

      N

      @poof92 I also shared the sample code now (as "Text Box Sample").

    • N

      Rectangle intersection API?
      • Nisse5

      4
      0
      Votes
      4
      Posts
      292
      Views

      M

      absolutely true here on many counts. the iteration is costly, the calculations are not.

      we are already looking at ways to improve this!

    • _

      Multidimensional Array problem.
      • _JKDOS

      5
      0
      Votes
      5
      Posts
      424
      Views

      _

      I wasn't able to find a work around. If using Len() for something like for loops, I have to hard code the lengths in.

    • Electric Dreams

      Memory Managment
      • Electric Dreams

      4
      1
      Votes
      4
      Posts
      309
      Views

      Electric Dreams

      Thanks for the answer.
      I will polish my game until the arrival of the fix, before sharing it.

    • R

      Set Depth Sprite Doesnt seem to work
      • Rex9000

      2
      0
      Votes
      2
      Posts
      275
      Views

      R

      sorry figured it out lolz

    • W

      Change drawSheet tint
      • WaltonSimons

      4
      0
      Votes
      4
      Posts
      281
      Views

      M

      its not on the radar here but i can add it to the list for discussion