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    with what programming language do you started

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    • P
      petermeisenstein F @spt games last edited by

      @spt-games Ok very cool

      1 Reply Last reply Reply Quote 0
      • pianofire
        pianofire Fuze Team last edited by

        BASIC on an RML380Z

        Martin 1 Reply Last reply Reply Quote 2
        • PB____
          PB____ last edited by

          My first programming language was DIV Games Studio. It was a programming language to create games in DOS. If I'm not mistaking, I got it for my 13th birthday :)

          DomDom 1 Reply Last reply Reply Quote 3
          • PickleCatStars
            PickleCatStars F last edited by

            Vic 20 BASIC. Way better than the one on C64.

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            • vinicity
              vinicity F last edited by

              Simon’s Basic on the C64, I’m guessing around 1984...

              1 Reply Last reply Reply Quote 1
              • Gothon
                Gothon F last edited by

                Applesoft BASIC running on an Apple IIGS.

                1 Reply Last reply Reply Quote 1
                • D
                  DaddyJDM last edited by

                  The version of BASIC on the TI-86 graphing calculator!

                  1 Reply Last reply Reply Quote 1
                  • xevdev
                    xevdev F last edited by

                    Locomotive basic on cpc464 when I was 14 then moved to z80 assembler when I found out there were no sprites.

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                    • DomDom
                      DomDom F @PB____ last edited by

                      This post is deleted!
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                      • DomDom
                        DomDom F last edited by

                        This post is deleted!
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                        • pugmartin
                          pugmartin F last edited by

                          Ah Div - some good thinking in there, was a good little system.
                          I started with basic on 48k Speccy, pootling about for a while before hammering Amos (and later Div). With Amos I was at an age I suddenly ‘got’ everything and it all fell into place. Never looked back. Nothings ever come close to those days until Fuze has come along. It’s that good, and has that much potential

                          1 Reply Last reply Reply Quote 3
                          • PB____
                            PB____ last edited by

                            I liked that you had pixel perfect collision detection, that was really nice to use. Also, the way processes worked in DIV was brilliant in my opinion. I mean, the language is from 1997, but the language was basically designed for asynchronous programming from the ground up. It would have been perfect for modern day processors, if it had moved more along with it's time. Also the fact that it had a good debugger, was so helpful to build intuition with what happens in code.

                            Of course it had shortcomings too. I mean there were no float variables, that was quite a pain sometimes. And of course the technique was old from the start (256 colors, really old 3D modes, and mostly it stayed on DOS for way too long to keep any relevance for me).

                            But then, the fact that you where able to extend the programming language, by loading dll-files written in C++, that was just inspiring. I mean it made me learn a little C++ as a teenager already, I never needed to use that professionally, so much of that knowledge has faded. But that did give me a push to learn more about programming in general, and build an intuition about what happens in code early on. Those are not small things.

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                            • Martin
                              Martin Fuze Team @pianofire last edited by

                              @pianofire said in with what programming language do you started:

                              BASIC on an RML380Z

                              Ah, that 380Z was a thing of beauty. I used to love our "maths lessons" which consisted of "Miss, can we go and do stuff in the computer room?" followed by much playing of the test based adventure game. Can't say I ever did anything constructive on it. This is probably why I'm rubbish at maths :)

                              As to the original topic, I will have used all sorts of BASICs from ZX81 through Dragon32, Amstrad and QBasic. But I never really did anything proper with it until I programmed professionally in VBDos1 (which was the precursor to .NET)

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                              • Retrocade_media
                                Retrocade_media F last edited by

                                Started on scratch technically, for like a week. Moved to Game Maker, also for a week or so, then unity, maybe a day or two, and then I ended up on Construct 2. Been using it for years since. Honestly first real coding language is Fuze, and now I'm trying to learn Godot.

                                1 Reply Last reply Reply Quote 4
                                • Spacemario
                                  Spacemario F last edited by

                                  ZZT-oop. I'm an American, and those "turn 'em on and program" micros were less common here (granted I did have a friend with a C64). So I didn't really program until Tim Sweeney made ZZT.

                                  1 Reply Last reply Reply Quote 3
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