Fuze UI bug
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Does this bug also occur when you comment out the line with
pointShaddowLight
? This looks similar to what was reported in https://fuzearena.com/forum/topic/800/mirrored-output-when-using-pointshadowlight :-) -
Doing that seems to fix my little breakage. Thank you
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Just to confirm, the UI bug is fixed in the next patch. I just ran your code without it crashing. You do however get a different error, but only with the shadow light.
It's basically complaining that 1127 objects is too much drawing between update calls. I'll report that as an error and see if it can be looked into.