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    Twin Stick Shooter 'Fuzeotron'

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    • Retrocade_media
      Retrocade_media F @SteveZX81 last edited by

      @SteveZX81 do you use a deadzone variable or is it hardcodes?

      SteveZX81 1 Reply Last reply Reply Quote 1
      • Retrocade_media
        Retrocade_media F last edited by

        Ok after playing for a few moments you have the old diagonal angle issue. Basically you move twice as fast on diagonals because it adds both values together. You need to normalize your diagonals. Which I honestly have no clue how to do, so my reccomendation is to look up how to normalize a diagonal or maybe someone else can chime in. Thats absolutely where your movement issues come from

        1 Reply Last reply Reply Quote 0
        • SteveZX81
          SteveZX81 F @Retrocade_media last edited by

          @Retrocade_media I use this (I believe I stole..uhm borrowed it from Martin)

          'if c.lx < -0.5 and player.x > 30 then player.x -8 endif'

          same for the other directions.

          Retrocade_media Martin 2 Replies Last reply Reply Quote 1
          • Retrocade_media
            Retrocade_media F @SteveZX81 last edited by Retrocade_media

            @SteveZX81 if you don't mind I'm going to mess around with it and see if I can improve some of the movement stuff? I'll share it back to you and you can let me know if you like it

            1 Reply Last reply Reply Quote 1
            • SteveZX81
              SteveZX81 F last edited by

              by all means but I'll be cheeky and suggest you use the word improve rather than fix. as it seems to be okay for me. lol ;)

              Retrocade_media 1 Reply Last reply Reply Quote 1
              • Martin
                Martin Fuze Team @SteveZX81 last edited by

                @SteveZX81 said in Twin Stick Shooter 'Fuzeotron':

                @Retrocade_media I use this (I believe I stole..uhm borrowed it from Martin)

                'if c.lx < -0.5 and player.x > 30 then player.x -8 endif'

                same for the other directions.

                Ohhhhh!!!!!!

                If you copied any of the movement code from YASS then that could explain a lot :P

                I manually coded fake physics into that which won't be good for a twin stick shooter :)

                1 Reply Last reply Reply Quote 1
                • SteveZX81
                  SteveZX81 F last edited by

                  it wasn't YASS but I've no idea what it was from or even if it was a game. Sometimes you just throw code at me when I need help. ;)

                  1 Reply Last reply Reply Quote 1
                  • Martin
                    Martin Fuze Team last edited by

                    Ah good point!

                    1 Reply Last reply Reply Quote 1
                    • Retrocade_media
                      Retrocade_media F @SteveZX81 last edited by

                      @SteveZX81 haha, will do

                      1 Reply Last reply Reply Quote 0
                      • D
                        DaddyJDM last edited by

                        I just played it, and it is very fun! Great job!

                        If you wanted to "normalize" the diagonal motion as discussed above, it should work to multiply your speed by c.lx and c.ly . Such as,
                        'if c.lx < -0.5 and player.x > 30 then
                        player.x -=8*c.lx
                        endif'

                        I did not notice that being an issue, but I trust the judgement of the shmup aficionados!

                        Great job!

                        1 Reply Last reply Reply Quote 1
                        • xevdev
                          xevdev F last edited by

                          Well done Steve this is excellent.
                          I'm dying all over the place but get a little further along and it keeps me coming back for more.

                          1 Reply Last reply Reply Quote 3
                          • AndyG1985
                            AndyG1985 last edited by AndyG1985

                            I’m late to the party as usual but this game is fantastic! I made it to level 9 on my first go, but haven’t been able to get there again.
                            I think the classic retro baddies for each level is a great touch, as it really provides an incentive to do better. And the title screen is very professional and polished. You should be very proud!!
                            Edit: Level 19!! Another thing I like is how you have to think strategy. I now focus on taking out the spores, as the spawners are deadly

                            1 Reply Last reply Reply Quote 2
                            • Spacemario
                              Spacemario F last edited by

                              Level 25 is a bear-- those big guys are faster than the player, and take a ton of hits! I can get there consistently, but haven't been able to beat it yet.

                              Of course, I could just decrease their life in the code... nah, I'm not a cheater :D

                              1 Reply Last reply Reply Quote 1
                              • SteveZX81
                                SteveZX81 F last edited by

                                I'm working on Fuzeotron v1.2 which will include 3-4 minor updates

                                including... Otto now hunts you if you take too long to finish a level (Good idea Jon!)

                                1 Reply Last reply Reply Quote 5
                                • Martin
                                  Martin Fuze Team last edited by

                                  Oh my! He is quite literally evil.

                                  SteveZX81 1 Reply Last reply Reply Quote 2
                                  • SteveZX81
                                    SteveZX81 F @Martin last edited by

                                    @Martin said in Twin Stick Shooter 'Fuzeotron':

                                    Oh my! He is quite literally evil.

                                    I see what you did there. ;)

                                    1 Reply Last reply Reply Quote 2
                                    • Jonboy
                                      Jonboy Fuze Team last edited by

                                      What have I done! I hope it is not too hard now... :-)

                                      1 Reply Last reply Reply Quote 2
                                      • SteveZX81
                                        SteveZX81 F last edited by SteveZX81

                                        This post is deleted!
                                        1 Reply Last reply Reply Quote 2
                                        • SteveZX81
                                          SteveZX81 F last edited by SteveZX81

                                          Fuzeotron 1.21 is now live and the code is: MXK7Q2X76D (sorry it's a new code, that's my fault)

                                          Changes:
                                          1: improved movement code (thanks to Retrocade_media)
                                          2: spawners are not in level 1-3, only after 3
                                          3: humans now give incremented points 1000,1250,1500 and 2000.
                                          4: Otto joins if you dawdle around on one level too long. he is faster than you and invincible!
                                          5: minor otto sprite bug fixed in 1.21

                                          in a way the game is slightly easier now because you can get a lot more points if you collect all the humans which will obviously give you more extra lives.

                                          1 Reply Last reply Reply Quote 3
                                          • AlienDjinn
                                            AlienDjinn last edited by

                                            @SteveZX81 can't wait to play! Sounds amazing!

                                            1 Reply Last reply Reply Quote 1
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