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    Another Dizzy!

    Work In Progress
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    • AndyG1985
      AndyG1985 @AndyG1985 last edited by

      Well I’ve made great strides with this and finally have a working game! Albeit with two screens and only a few puzzles. I can’t tell you how happy (and surprised) I am that I’ve been able to work all of this out. The inventory system in particular was an absolute mind-melter!

      The collision detection isn’t 100%, but other than that I do believe I have a fully-functioning engine, ready for full game :D. I really hope it can pass share approval, as I added the same copyright notice as the fan-made games on the official Dizzy site. If it doesn’t, then maybe it would help if I switch to the assets provided?

      pugmartin 1 Reply Last reply Reply Quote 11
      • pugmartin
        pugmartin F @AndyG1985 last edited by

        @AndyG1985 absolutely phenomenal mate

        1 Reply Last reply Reply Quote 1
        • AlienDjinn
          AlienDjinn last edited by

          Wow! Amazing progress!

          1 Reply Last reply Reply Quote 1
          • AndyG1985
            AndyG1985 last edited by AndyG1985

            Hurrah, it’s live! The download code is NNX1UBNDXH. And many thanks for the feedback so far :)

            1 Reply Last reply Reply Quote 1
            • SteveZX81
              SteveZX81 F last edited by

              Brilliant!! looks sooooooooo good.

              1 Reply Last reply Reply Quote 1
              • vinicity
                vinicity F last edited by

                That looks great!

                AndyG1985 1 Reply Last reply Reply Quote 1
                • AndyG1985
                  AndyG1985 @vinicity last edited by

                  I’ve been soldiering on with this, improving the collision detection, and we also now have underwater physics!

                  (The Mandela effect is very weird because I looked into it, and of all the official Dizzy adventures, the only one that actually had this was Spellbound Dizzy, one of my least-favourite. Still, I think it’s a nifty feature and it should allow for more creative platforming.)

                  Not much left to do until I can start coding the game proper... eggsciting times!

                  waldron 1 Reply Last reply Reply Quote 6
                  • Jonboy
                    Jonboy Fuze Team last edited by

                    I wonder what the Oliver Twins would think of this incredible achievement... It totally captures the original. I can't wait for the finished article to play through.

                    AndyG1985 D 2 Replies Last reply Reply Quote 2
                    • waldron
                      waldron F @AndyG1985 last edited by

                      @AndyG1985 can't wait to play this, haven't played a dizzy game since my spectrum died many moons ago. looks like the oliver twins made it them selves!

                      1 Reply Last reply Reply Quote 2
                      • AndyG1985
                        AndyG1985 @Jonboy last edited by AndyG1985

                        Thanks both, that’s the best feedback I could hope for! Meeting the Twins is still on my bucket list, I keep missing their events sadly

                        1 Reply Last reply Reply Quote 1
                        • AndyG1985
                          AndyG1985 last edited by

                          This post is deleted!
                          1 Reply Last reply Reply Quote 2
                          • D
                            DizzysDad @Jonboy last edited by

                            @Jonboy
                            I think it looks amazing. :) I think I'll have to have a go at writing a Dizzy game on Fuze too!
                            Andrew Oliver

                            AndyG1985 1 Reply Last reply Reply Quote 10
                            • Jonboy
                              Jonboy Fuze Team last edited by

                              Now that's high praise indeed - that's the father of Dizzy right there! (or at least one of them)

                              1 Reply Last reply Reply Quote 3
                              • AndyG1985
                                AndyG1985 @DizzysDad last edited by AndyG1985

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                                Moving platforms sorted! Actually, since we have an energy bar, 3 lives and no instant death for water, I’m having to look for every opportunity for danger...

                                @DizzysDad - from one Andrew to another! Thanks so much for your encouragement (I did reply to your comment on my tweet but forgot to “tag” - I barely use it!). I’m really excited to see what you come up with and my breath is already bated for Wonderful Dizzy :D

                                AndyG1985 1 Reply Last reply Reply Quote 6
                                • AndyG1985
                                  AndyG1985 @AndyG1985 last edited by

                                  Since @Jonboy very kindly sent me a tile sheet, progress has been much faster. My coding is improving too - I got this working on my first try :D. The map is almost complete, then I’ll just have the puzzles to code.

                                  AndyG1985 1 Reply Last reply Reply Quote 8
                                  • AndyG1985
                                    AndyG1985 @AndyG1985 last edited by

                                    ... and a beautiful bit of coding if I may say so! It’s not far from being finished :)

                                    AndyG1985 1 Reply Last reply Reply Quote 10
                                    • AndyG1985
                                      AndyG1985 @AndyG1985 last edited by AndyG1985

                                      Ok, after 4 months and 400 hours (or more!) of fun, I can finally say, that I give to you... TYCOON DIZZY!

                                      At 55 screens, it’s a standard-sized Dizzy adventure. It’s loosely themed around Monopoly (gotta have a theme!) and of course it’s in the mighty ZX style. I don’t think any of the puzzles are too fiendish, and there are clues for the harder ones.
                                      The download code is NRZXVMNDXH.

                                      (Oh, and if anyone is wondering whether the stress of drawing a map with pixel-perfect collisions and everything else using a controller whose analogs delight themselves in shooting upwards every 2-10 seconds was enough to trigger a breakdown... I can tell you it was.)

                                      1 Reply Last reply Reply Quote 11
                                      • vinicity
                                        vinicity F last edited by

                                        Wow! Amazing! Can't wait to try it out.

                                        Congratulations on finishing it!

                                        1 Reply Last reply Reply Quote 1
                                        • CasualTie5
                                          CasualTie5 F last edited by

                                          Awesome! Will try it out later

                                          1 Reply Last reply Reply Quote 1
                                          • Jongjungbu
                                            Jongjungbu F last edited by

                                            This looks neat. Going to have to download this.

                                            1 Reply Last reply Reply Quote 1
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