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    New to Fuse4-want a Faery Tale Adventure like game

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    • tdg8934
      tdg8934 @waldron last edited by tdg8934

      I have been able to figure out Sprite Collision Detection so when the character walks into a sprite like a Key it does something.

      What I would like that something to be is to have the Key sprite appear in my ITEMS menubox3. The problem I see is that the menubox3 uses the CreateImage command with box and drawtext commands and setDrawTarget(framebuffer) and the key is a sprite. I couldn’t find anything to add a sprite into an image by CreateImage .

      Is this possible or do I need to figure something else out?

      Thanks- Tim

      Jongjungbu 1 Reply Last reply Reply Quote 0
      • Jongjungbu
        Jongjungbu F @tdg8934 last edited by

        @tdg8934 You could draw the image that your key uses instead of the sprite using DrawImage() or DrawSheet()

        tdg8934 1 Reply Last reply Reply Quote 1
        • SteveZX81
          SteveZX81 F last edited by

          That looks simply amazing!

          1 Reply Last reply Reply Quote 1
          • tdg8934
            tdg8934 @Jongjungbu last edited by tdg8934

            @Jongjungbu Great idea! The Item images or image sheets become sprites that I can have the character collide with. Since the sprites start as images or image sheets those can get drawn on the screen using drawImage or drawSheet as you said.

            00F80290-B7E9-4BF4-B7D8-D6B44E1E6BAC.jpeg

            1 Reply Last reply Reply Quote 0
            • Jongjungbu
              Jongjungbu F last edited by

              Awesome. Glad that worked out for you.
              This is looking really interesting.

              tdg8934 1 Reply Last reply Reply Quote 1
              • tdg8934
                tdg8934 @Jongjungbu last edited by

                @Jongjungbu thank you. The game was to find these 5 golden statues in this huge world of 17k screens but to get to each one you have to do a task that allows you to get to the area where you can search for each one. Along the way bad guys are always attacking you. You find things like colored keys that gain you access into buildings where the statues might be. Also it gets dark out and the character needs food too and sleep so you have to find that. Complicated but extremely addictive and fun!

                1 Reply Last reply Reply Quote 3
                • Jongjungbu
                  Jongjungbu F last edited by

                  17k screens? :O

                  tdg8934 1 Reply Last reply Reply Quote 0
                  • tdg8934
                    tdg8934 @Jongjungbu last edited by tdg8934

                    @Jongjungbu Unbelievably Yes. 100 screens wide x 150 screens tall (256x256 pixel screens). There were other internal screens for caves, inside buildings, etc

                    https://medium.com/@dreamertalin/the-faery-tale-adventure-a-personal-history-4fae0617a18d

                    tdg8934 1 Reply Last reply Reply Quote 2
                    • tdg8934
                      tdg8934 @tdg8934 last edited by tdg8934

                      I’ve been working on the ITEMS and inventory list and can now cycle through (highlighted yellow) all of the ITEMS. Keep in mind the large inventory and ITEMS menu will be empty except for a Knife when the game starts. You gain a Mace (hatchet axe) or Sword when you fight bad guys that have one and win the battle - or if you have enough gold you can buy one. I think I’m going to not allow you to select it on the opening screen other than select your character.

                      I was able to find most items except for all 6 of the colored keys so I had to draw them based on the found gold/grey keys. Also I used this strange gold symbol as the Bird Totem (allows you to see a quick look at a bigger map in case you get lost).

                      For now here are the filled Inventory and Selectable ITEMS menu pictures.ADA9971A-CBB8-4388-91B3-A412A4C554EC.jpeg 75177D5C-4F51-4D13-8911-8FA70022C3EA.jpeg 15D531E3-8062-4551-BBC9-6AE9B038369F.jpeg 2540B265-5BC1-4FD8-86E0-B0698E223DC1.jpeg

                      1 Reply Last reply Reply Quote 3
                      • PickleCatStars
                        PickleCatStars F last edited by

                        Omg is that the artist formerly known as Prince?

                        tdg8934 1 Reply Last reply Reply Quote 1
                        • tdg8934
                          tdg8934 @PickleCatStars last edited by tdg8934

                          @toxibunny. Looks like it. But why would that symbol be in Fuze as an image?

                          3769621e-d81b-486a-94eb-0cde0f1d5f82-image.png https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSQF0FpZaae2CcKVpVlX0ZwovPgNMVld1oxOopni9UnqA&s

                          1 Reply Last reply Reply Quote 1
                          • Jongjungbu
                            Jongjungbu F last edited by Jongjungbu

                            The items screen is awesome.
                            The reference to the artist formerly known as the artist formerly known as Prince is hilarious. (He’s twice formerly now)

                            1 Reply Last reply Reply Quote 2
                            • Jongjungbu
                              Jongjungbu F last edited by

                              So I play a lot in handheld mode, your game via the latest download ID doesn't support handheld mode does it... I even tried changing the resolution but alas, didn't work.

                              tdg8934 1 Reply Last reply Reply Quote 1
                              • tdg8934
                                tdg8934 @Jongjungbu last edited by tdg8934

                                @Jongjungbu not yet for hand held but I was planning that at some point after development is done. I have made more progress with the game now such as a treasure chest with a random surprise you can get. Also thinking About removing some of the menu selections as many don’t apply in a modern version game (such as look, take, pause, save, load)

                                tdg8934 1 Reply Last reply Reply Quote 5
                                • tdg8934
                                  tdg8934 @tdg8934 last edited by

                                  I’ve updated the latest share of FTA

                                  ‪Z7573MND51‬

                                  Intro music plays on character selection screen now and day music plays also.
                                  You can only buy items in a Tavern.
                                  There is a help button now.
                                  There is a treasure chest with 1 random object (hopefully coins or a sword).
                                  Other button say Unk for now(unknown for the moment)
                                  A few other updates.

                                  Moving the game to handheld is going to be a huge task so it may/may not happen.

                                  1 Reply Last reply Reply Quote 6
                                  • xevdev
                                    xevdev F last edited by

                                    Not to sure but this may help

                                    Couldn't find setmode() any where and it seemed to be playing ok on my switchlite.
                                    So I set up a image the size of the docked screen
                                    And on your main loop setdrawtarget to that and at the end of your loop before update just drew it to the screen like so in the code below.
                                    Would need some more work to make sure everything's working correctly but it would be easier than altering all your drawing code.

                                    tdg8934 2 Replies Last reply Reply Quote 3
                                    • xevdev
                                      xevdev F last edited by xevdev

                                      Had a look at more of your code.
                                      I had a lot of trouble myself with arrays when I began.
                                      You should assign arrays differently to what your doing
                                      Ie.
                                      Array player [ 1 ]
                                      Instead of
                                      Player = [ ]
                                      I rewrote a section of code where you loaded your player characters and put them into sprites using for loop repeat.
                                      And it seemed to work ok.
                                      One thing I use a lot of to keep track of items in an array is to simply make a variable name like
                                      player_monk = 4
                                      And 4 is the tile sheet in the array.
                                      You should be able to see it in the video.

                                      Hope this helps.

                                      tdg8934 1 Reply Last reply Reply Quote 3
                                      • tdg8934
                                        tdg8934 @xevdev last edited by

                                        @xevdev thanks I was able to get your method to work and have it automatically sense if it’s HDMI or handheld.

                                        However, there is a significant side effect to address being when you walk outside of the Tambray village to the unfinished areas of the Map world (ie blackness) without grass or other image laid down, the area smears . So if there are randomly placed objects, they smear too. I noticed this also when going inside of a building.

                                        I think if I just put down a mapped image then this should fix it. For now it’s just weird smearing.

                                        1 Reply Last reply Reply Quote 3
                                        • tdg8934
                                          tdg8934 @xevdev last edited by tdg8934

                                          @xevdev I was able to make most if not almost all of them to use the array statement. One confusing this was the array made for jade in that unless it was renamed as jade1 it caused errors.

                                          jade = [ ]
                                          to
                                          array jade [1]
                                          did not work. I had to rename the jade array as jade1. Everything else almost identical worked except for jade.

                                          array jade1 [1] Worked

                                          1 Reply Last reply Reply Quote 1
                                          • D
                                            DaddyJDM last edited by

                                            Regarding the smearing: I have not gotten to peek at the code, but what you describe "smells" like the clear() function needs to be called, possibly?

                                            1 Reply Last reply Reply Quote 2
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