Wishlist
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@pugmartin said in Wishlist:
Box2d!!! Is this achievable guys?
yes! absolutely and it's on my wishlist once we settle in. i can't promise when, but it is definitely when and not if.
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@Discostew ty man !
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Then Fuze just got even better - if that’s possible. Amazing product after all of the delays. Thank you
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@jlgreer1 I think that would be cool too, but did you know you can have the tutorial and code editor open side by side? It's in the help menu if you press F1. I've been working my way through them that way, and it's pretty great!
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This is not a wish for the FUZE4Switch program itself, but:
I can't find any official Twitter channel for FUZE4Switch. That makes it difficult to find all the creations that are tweeted out there. Some tweet to #FUZE4Switch, some to #FUZE4, some to #FUZE, and some #F4NS, and so on.Would it be possible for you to start an official Twitter channel for FUZE4Switch?
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Aligned TAB spacing would be great. Right now, pressing TAB simply jumps about 4 characters-worth of space straight up, no exceptions, whereas pressing TAB in other environments jumps a certain number up to the max amount based on the current position of the cursor.
Another way to look at it
// No alignment FUZE -> pos = pos + 4 // Aligned to 4-character spaces OTHR -> pos = pos + (4 - (pos % 4))
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This is not a wish for the FUZE4Switch program itself, but:
I can't find any official Twitter channel for FUZE4Switch. That makes it difficult to find all the creations that are tweeted out there. Some tweet to #FUZE4Switch, some to #FUZE4, some to #FUZE, and some #F4NS, and so on.Would it be possible for you to start an official Twitter channel for FUZE4Switch?
This is the official Twitter account:
https://twitter.com/FUZEArenaI agree that some common hashtags would be useful. Note: I am new to Twitter so I may have completely misunderstood what you mean :)
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In the code editor, could you add tab and shift-tab to indent and unindent ? Please :-)
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@pico8-jihem said in Wishlist:
In the code editor, could you add tab and shift-tab to indent and unindent ? Please :-)
Yes please
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@Nisse5 I think the Fuze team are going to start to use: #fuze4switch
I'm unsure if case is important or not on Twitter but hopefully that might make things easier to find moving forward
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Imprroved automatic highlitg, i want a name of a custom function to be highlighted when i call it, so i am sure i worte it's name correctly or that i implemenyted that function.
And also making string literals on multimple lines to make strings in with multiple lines in an intuitive way, it's important for longer multi line strings like what i want to use in my game, take some inspiration form how the swift programming languange handels it
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On the confirmation alert box before deletiing a project, could you add the name of the project ? "Delete Project <Xxx> Are you sure?"
Could you put project in a trashcan, so we can get them back in case of mistake ? with an option to empty the trash ?
Thanks (don't worry nothing bad happened) -
For future fuze versions please give the option to have just the fps meter or the memory info only, those 2 combined (especially the memory graph) takes quite a lot of cpu time for programs which need a lot of resources. if i need just one of the 2, why shiuld i waste cpu time to log something i don't need?
And also I'd like to have a feature wihich is block characters, box characters, smile face characters and hopefully most of the glyphs from codepage 437 as printable characters in fuze. I don't mean using codepage 437 as a character encoding for fuze, but i mean letting the characters from this characters set to be printed, at least the most usefoul ones for graphics and art to be printable, they are part of the unicode character set, so it's just a matter of having them into the font you made for fuze i think.
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Would love to see the ability to create packages so we can then just import into other projects.
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Can you add an ideas or concepts section in the forum? I'd like to have a specific place to talk about things you can do or want to do with fuze.
Maybe also reciving some feedbacks and ideas about how to make it or implement it, or just to have an opinion about the idea
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Sorry if i wrote a lot of post, but i just came here when i have ideas for you, so just to leave my ideas here for anyone.
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Memory for variable arrays should be heightened given that the code is textual and Switch has plenty of it
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@Willpowered
Thanks for your reply.
The X button is fine.
Yes, in the image editor, we can change the alpha value, when drawing image.
But the saved image only have 2 levels of transparency 0% or 100%I'm not sure what you mean- In the image editor you should be able to draw images including semitransparent pixels, and saving/loading them should work fine.
@pianofire said in Wishlist:
The ability to make tiled images in the image editor. Or am I missing something?
This is a work-in-progress and is coming in a future patch!
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@MikeDX While you bring up saving your project every day, Would an actual integrated 'version control' system be plausible? Not a complicated one; So, don't worry about things like file conflicts, branches, etc. (though some of that would be nice if it's not too much work)
Just, something so I can have multiple versions of the same program without explicitly having to have them all exist as individual projects;
This is less about the true 'version control' stuff as it is about making the project list less cluttered.
I can easily envisage having like 20 different projects all with 20 different versions of the code, and then being confronted with a huge list of 400 individual projects...
So some way of being a bit more organised with revisions of a program would be nice.Even if it's just the functional equivalent of dumping all the versions of the same program into a folder or the like... (though also being able to have some kind of version number as an explicit part of the program description maybe rather than having to stick it into the project name.)