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    Function causes a crash

    Bug Reporting (FUZE 4 Nintendo Switch)
    crash bug function
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    • spikey
      spikey F @Hector1945 last edited by

      @Hector1945 Glad you solved it , the unrecognized type 4 error probably went from adding a value to a not properly initialized array (or reading from a such). (Because of wrong dimension, index). Is it technically a 'void' type? What means its just pointing to a place in memory, but its not clear yet, what the bytes mean there: number, string, array. If somebody knows for sure please comment on this. It would be nice to know for sure.

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      • Hector1945
        Hector1945 F last edited by

        Oh no it isn't solved ! I now have a lead though, because apparently it does come from the trail[0] = [{ball.x,ball.y},moving] because if I replace that line by trail[0] = 5 or any random int, then it doesn't crash ! I just don't know how to solve it, because when I try I get an unrecognised type 4 error.

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        • spikey
          spikey F last edited by spikey

          Ok, is moving a global variable? To test if this is the problem, add a line before:
          moving = false
          Which will make sure it is declared implicitly as a boolean and defined as false.

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          • Hector1945
            Hector1945 F last edited by

            I tried, and it still crashes.

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            • vinicity
              vinicity F last edited by vinicity

              What is trail[0] = [{ball.x,ball.y},moving] supposed to accomplish anyway?

              It looks like you are assigning an array containing a vector and something else to trail[0]?

              And then you treat the result as an int?

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              • Hector1945
                Hector1945 F last edited by

                No I treat the result as an array of a vector and a boolean. The vector is used to log the 50 most recent positions of the ball, in order to make a trail that follows the exact path of the ball, like in the reference video. The "moving" boolean is used to determine if a trail should actually be drawn to that point. There might be a better way of doing this, but I haven't figured it out.

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                • vinicity
                  vinicity F last edited by

                  Sorry, I didn’t read the code properly. Now I see how you do it.

                  Not sure if it would help, but maybe using a struct would be better and then having an array of structs instead?

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                  • vinicity
                    vinicity F last edited by vinicity

                    Did you change the loop? Backwards loops in Fuze do not work as one would suspect.

                    I find it is always better to use a while loop instead and handling the counter yourself in those cases.

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                    • Hector1945
                      Hector1945 F last edited by

                      You mean making a for() loop as a while() ?

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                      • vinicity
                        vinicity F last edited by

                        Yes, exactly.

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                        • Hector1945
                          Hector1945 F last edited by

                          Wait, I'll try the structure idea first.

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                          • vinicity
                            vinicity F last edited by

                            Another thing I would try is to use a struct, and instead of line 70, do

                            trail[i + 1].location = trail[i].location
                            trail[i + 1].isMoving = trail[i].isMoving
                            
                            

                            ...or similar.

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                            • Hector1945
                              Hector1945 F last edited by

                              Ok, so switching to a structure doesn't appear to change anything and I still get the crash, so now I try the while()

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                              • vinicity
                                vinicity F last edited by vinicity

                                I hope something works. I’m not close to my Switch at the moment (not until next Monday actually 😢), so can’t really try out any ideas.

                                Maybe you can share your program, and I’m sure there is someone who can figure it out?

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                                • Hector1945
                                  Hector1945 F last edited by

                                  Yes I think that's what I'm going to do, because I'm really starting to run out of ideas of what could cause this...

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                                  • Hector1945
                                    Hector1945 F last edited by

                                    The program is now live. Here is the code of you want to experience this yourself: NX29ZPFDDA. Please contact me if you have any idea of what is causing the crash.

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                                    • xevdev
                                      xevdev F last edited by

                                      When you run the program with fps meter showing your using a megabyte a second.
                                      I put deleteshape(trailportion) after drawshape(trailportion)
                                      And moved
                                      Shpball = create etc
                                      Shpground and shpnet out of the function drawsprshapes()
                                      This slowed down the memory loss but it's still losing memory (Maybe?)
                                      For fps go to settings then preferences and you'll see it towards the bottom
                                      The problem your having is you are creating a new thing every time you call these functions.
                                      This is a pretty neat program. Well done.

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                                      • xevdev
                                        xevdev F last edited by

                                        Oh and it's possible for the ball can come to a complete stop.

                                        Hector1945 1 Reply Last reply Reply Quote 0
                                        • Hector1945
                                          Hector1945 F @xevdev last edited by

                                          @xevdev I put a timer to reset it if it doesn't move for 1 second

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                                          • Hector1945
                                            Hector1945 F last edited by

                                            Anyway, thanks for saying it's a neat program, and thanks for the idea of deleting the shapes, because that apparently solved the issue. I don't really understand because wouldn't the old value be deleted anyway when you assign a new one to a handle ?

                                            xevdev 1 Reply Last reply Reply Quote 1
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