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    FuzeQuest Completed

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    • Jongjungbu
      Jongjungbu F last edited by Jongjungbu

      What’s done so far:

      • Add/remove prefab heroes
      • Enter/exit dungeon of 1st Floor that automaps
      • Interactables: Treasure chests, signs, and a multistep puzzle to solve floor 1 (for the exit to the nonexistent floor 2)
      • Turn-based Combat: 3 enemies, attack, defend, items, spells, flee
      • 4 character classes
      • Healing, attack, and misc spell
      • Resting camp to heal while in dungeon (consumes rations)
      • Items: healing, rations, weapons/armor with class and level requirements, puzzle items

      To Do List:

      • Town market
      • Shrine to resurrect dead heroes. Dead heroes still have some remaining bugs with that
      • Save your game
      • Leveling up
      • Improve the ranger
      • Party formation
      • Wizard's other misc spell (Portalfly)
      • Reset saved game
      • Knight's level 2 ability (Guardian)
      • Create your own heroes
      • Accessory equipment
      • Dungeon Floor 2
      • Additional higher level spells and equipment
      1 Reply Last reply Reply Quote 5
      • Dave
        Dave Fuze Team last edited by

        Darklord eh? Pretty happy with that. :)

        Absolutely incredible work mate, as always. Amazing to see. Always awaiting the next update with baited breath!

        Jongjungbu 1 Reply Last reply Reply Quote 1
        • Jongjungbu
          Jongjungbu F @Dave last edited by Jongjungbu

          Thanks @Dave
          And yes, you rule the dungeon 😛

          Probably in an update or two I’ll start sharing the ongoing build.
          Maybe when about half the To Do list is taken care of.

          Jongjungbu 1 Reply Last reply Reply Quote 2
          • Jongjungbu
            Jongjungbu F @Jongjungbu last edited by Jongjungbu

            3B9F9FF8-3841-4656-96AA-CA264135581C.jpeg

            3518B5AD-7A7B-49F7-BF65-0C9B961D7DC1.jpeg

            972EC84E-2447-4B8F-A525-04D8ABBBEFF1.jpeg

            Initial bare bones market and resurrection temple are done.
            Now you have two options for food when you rest: from the market or from magic

            1 Reply Last reply Reply Quote 7
            • spikey
              spikey F last edited by

              @Jongjungbu what a lovely creation. Incredible style!

              Jongjungbu 1 Reply Last reply Reply Quote 1
              • Jongjungbu
                Jongjungbu F @spikey last edited by

                Thanks @spikey

                What you call style, is partly due to my lack of drawing skills. Black and white retro fits my skill level. LOL.

                Jongjungbu 1 Reply Last reply Reply Quote 1
                • Jongjungbu
                  Jongjungbu F @Jongjungbu last edited by

                  Party formation can now be modified. The combat was already affected by the position of the hero in the list, but now you can change it. When not in combat.

                  This was needed due to the Ranger's new level 1 ability for ranged attacks. He can now be put closer to the front (top) for more accurate melee, or move to the back (bottom) for more accurate ranged. Ranged shots are limited by MP (decided not to deal with the hassle of arrows in your inventory), so I don't imagine anyone would place the ranger at the bottom for very long considering that exposes your Wizard(s) more to being hit. But the damage will be worth it temporarily.

                  117126398_10157090236636364_173678060677572900_o.jpg

                  Jongjungbu 1 Reply Last reply Reply Quote 6
                  • Jongjungbu
                    Jongjungbu F @Jongjungbu last edited by

                    Level up!

                    46F8DF1E-D56E-413F-BBED-7B9A83F4646A.jpeg

                    1 Reply Last reply Reply Quote 6
                    • Jonboy
                      Jonboy Fuze Team last edited by

                      Can I play? (pretty please)

                      Jongjungbu 1 Reply Last reply Reply Quote 1
                      • Jongjungbu
                        Jongjungbu F @Jonboy last edited by

                        @Jonboy I shared it today for play testing, but I don't think you have friended me. :P
                        I haven't gone for public download yet. Maybe next version, once I get some feedback on balance.

                        Jongjungbu 1 Reply Last reply Reply Quote 1
                        • Jongjungbu
                          Jongjungbu F @Jongjungbu last edited by

                          The latest shared version v0.84 now has a public download ID: UXK73T5YZY

                          117444677_10157094100221364_1580176064398382565_o.jpg

                          What's missing:

                          • Dungeon Floor 2. The stairs are there, if you can find them, but do not function in this version. That is considered "beating" Floor 1 if you can find them. The second floor is currently in progress in my offline build, already mapped out with new monsters, but lacking puzzles and prizes still.
                          • Level 3+ spells/abilities. You can level to 3+ and improve your stats in this version, but gain no new abilities for level 3 and up. There's already a new very powerful Wizard spell in the build that is coming (with a steep MP cost). I felt his damage was consistent but lacking oomph, so this is a good one-off you can do for a tougher monster.
                          • Can't sell your items yet. Don't need to for floor 1, but in Floor 2 you'd want to pawn off old equipment I imagine as you start finding some magical weapons/armor. A pawn shop in town is going to be much needed I think!
                          • Accessories: They don't appear until Floor 2 anyway, so it's probably fine I haven't coded any in yet. A hero can equip one accessory and they will provide a unique effect (such as boosting minimum melee damage or increasing maximum HP).
                          Jongjungbu 1 Reply Last reply Reply Quote 6
                          • Jongjungbu
                            Jongjungbu F @Jongjungbu last edited by

                            Lot of progress made since the last version. I can happily report that when I submit another update, don't know when yet, all 4 items in the "What's missing" list above, should be complete. What's still left? Hmm. Dungeon Floor 3! The final floor! Level 6+ spells/abilities. And something I didn't do yet is being able to just unequip items without swapping with what's in your inventory.

                            117388765_10157096086691364_5468824771215511151_o.jpg

                            1 Reply Last reply Reply Quote 7
                            • Jongjungbu
                              Jongjungbu F last edited by

                              I've changed my mind, due to the never-ending scope creep...

                              So I have finalized the game at the end of Dungeon Floor 2, where you will fight Darklord Dave.
                              And if you succeed, see a very short ending I created.
                              This is being submitted for public download as version 1.0.

                              1 Reply Last reply Reply Quote 9
                              • Jongjungbu
                                Jongjungbu F last edited by Jongjungbu

                                Download code for version 1.0:

                                XKMS2MND1Y

                                (Edit: ID no longer valid, see new code below)

                                1 Reply Last reply Reply Quote 3
                                • D
                                  DaddyJDM last edited by

                                  This is really fun! Good job!

                                  1 Reply Last reply Reply Quote 2
                                  • Jongjungbu
                                    Jongjungbu F last edited by Jongjungbu

                                    Updated to FuzeQuest v1.01

                                    Download ID: 572F2MND1Y

                                    Fixed a bug regarding missing loadImage of "urnImage"
                                    If you already have an active save file in v1.0, simply copy or write this line in the IMAGES bookmarked section of your local copy:
                                    urnImage = loadImage( "urn" )
                                    The image asset was already in v1.0 but somehow I accidentally deleted this line.

                                    1 Reply Last reply Reply Quote 6
                                    • Ithendall
                                      Ithendall last edited by

                                      Hi, I wanted to try it but Fuze says "Project not found". Is the Download ID correct?

                                      pianofire 1 Reply Last reply Reply Quote 0
                                      • pianofire
                                        pianofire Fuze Team @Ithendall last edited by

                                        @Ithendall I am afraid that this has been unshared by the author

                                        1 Reply Last reply Reply Quote 1
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