Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    New to Fuse4-want a Faery Tale Adventure like game

    General Discussion
    17
    186
    25251
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • tdg8934
      tdg8934 @Jongjungbu last edited by

      @Jongjungbu I was able to add in your timer into my game along with all of the items I listed to @xevdev . I had to double the length to account for after midnight going into the next morning as the character in the original Faery Tale Adventure (FTA) game did walk around all night getting very tired and stumbling a little as he walked due to being tired while looking for a building with a bed or mat to get some rest.

      Only one issue is the ultimate system crash after a minute or two. So tired of crashes with Fuze! I hope 2.15 will come out ASAP

      1 Reply Last reply Reply Quote 1
      • Jongjungbu
        Jongjungbu F last edited by

        You might have a runaway memory leak or array access that Fuze isn't detecting, and so it crashes. I've seen that happen before. It's pretty good about catching invalid array access, but sometimes it will still run despite accessing it out-of-bounds (particularly if it use to be in-bounds), and that may then crash your program.

        1 Reply Last reply Reply Quote 2
        • xevdev
          xevdev F last edited by

          Did the crash use to happen before. If it didn't you may have to move your createimage() so they only happen once.

          tdg8934 1 Reply Last reply Reply Quote 1
          • tdg8934
            tdg8934 @xevdev last edited by tdg8934

            @xevdev yes crashes have been with me for a while. I spent the day narrowing down the areas / functions causing them but when I think I have it after a couple of successful attempts isolating functions, I get a crash the 3rd time.

            I think I have it now isolated to both the Character Walk() AND MenuPress() functions. When there commented out in the main loop, I don’t appear to be getting any crashes.

            1 Reply Last reply Reply Quote 1
            • xevdev
              xevdev F last edited by

              If it's a minute or two it would mean that you've got some memory allocation in a loop somewhere. It would be an array or a create function. Ideally you could move all those to the start of your program before any code to manipulate them is called.
              If you have the fps meter enabled it will show you a free memory left counter. If that's going down during your game that's a memory leak. All fuze programs currently if stopped do not release all the memory used in a game and this leads to a crash but this takes quite a few runs to achieve.

              tdg8934 1 Reply Last reply Reply Quote 0
              • tdg8934
                tdg8934 @xevdev last edited by

                @xevdev

                ID: Z7573MND51

                If you or anyone can check it out. Currently I only have the CharacterWalk() commented out in the main loop. It should crash within a minute or two. If you comment out the other function call MenuPress() it shouldn’t crash.

                Thanks. I am not seeing any memory leaks

                1 Reply Last reply Reply Quote 0
                • xevdev
                  xevdev F last edited by

                  I'll have a look when it becomes live.

                  1 Reply Last reply Reply Quote 1
                  • xevdev
                    xevdev F last edited by

                    Had a look at your old code.


                    I would have thought that would throw an error.
                    So return void
                    What I can see is you are also using OSx and OSy to push sprites off screen. I don't use sprites but I think they may have updated the sprite control set with removesprite()?.
                    Someone else may know better.

                    1 Reply Last reply Reply Quote 0
                    • Martin
                      Martin Fuze Team last edited by

                      There is certainly a remove sprite command (always has been) but moving them off screen is also a perfectly valid way of doing things too if you want to do it that way. The reason people typically push sprites off screen when they are not in use is that sprites can have custom properties added to them which is incredibly useful but if you use 'removeSprite()' then there is a bit more work involved in making sure that the sprite still exists before accessing these properties. A simple way round that is to create an empty sprite at the start that you never use (we'll call it nullSprite but it could be called anything). This sprite has no image, no custom properties and never has any of the built in properties set. Then after calling removeSprite(spr) you would assign spr = nullSprite. That way you can ensure that you don't get an error by accessing a property that doesn't exist by checking if it is equal to nullSprite first.

                      An example of what I'm talking about - this isn't necesarily a real world scenario:

                      nullSprite = createSprite()
                      
                      player = createSprite()
                      setSpriteImage(player, image)
                      player.x = 100
                      player.y = 100
                      // Custom properties
                      player.lives = 3
                      player.health = 100
                      
                      // Some time later
                      if player != nullSprite then
                          player.lives -= 1
                          if player.lives == 0 then
                              removeSprite(player)
                              player = nullSprite
                          endif
                      endif
                      

                      I've used this for ship firing shots where you have an array of maybe 10 shots and when the player presses fire you rattle through the array looking for the first slot in the array that isn't nullSprite and then create a new player shot, otherwise if all the slots are taken you just ignore the fire button.

                      1 Reply Last reply Reply Quote 2
                      • xevdev
                        xevdev F last edited by

                        Yes this basically what I do but I don't use sprites I just use struct in an array and the drawimageex () to display them. All the commands for sprites are things you need to really keep track of anyway. So I can't (blame fuze then(in the end it's myself)) see the point of sprites or maps other than you can create these in fuze.

                        1 Reply Last reply Reply Quote 0
                        • xevdev
                          xevdev F last edited by

                          but i cant see anything yet that is that problematic in this code (old code) yet. So its interesting in that all of the code I've written never crashes like this.

                          tdg8934 1 Reply Last reply Reply Quote 0
                          • tdg8934
                            tdg8934 @xevdev last edited by

                            @xevdev

                            I’m almost sure I have this figured out to be too many c=control(0) statements where there should only be 1 in a loop.

                            The character selection blue screen uses it along with MenuPress() and CharacterWalk() functions.

                            xevdev 1 Reply Last reply Reply Quote 0
                            • xevdev
                              xevdev F @tdg8934 last edited by

                              @tdg8934 hopefully yes. I once tried something like that. In another thread somewhere I'll look.

                              1 Reply Last reply Reply Quote 0
                              • xevdev
                                xevdev F last edited by

                                https://fuzearena.com/forum/topic/804/crashing-what-did-i-do
                                This is it

                                1 Reply Last reply Reply Quote 0
                                • xevdev
                                  xevdev F last edited by

                                  And you should check out saharamins reply at the end I use this and it's awesome.
                                  https://fuzearena.com/forum/topic/645/any-way-to-hide-this-mess-of-initialisation-code/6

                                  tdg8934 1 Reply Last reply Reply Quote 2
                                  • tdg8934
                                    tdg8934 @xevdev last edited by tdg8934

                                    @xevdev SUCESS - NO CRASHES !!!

                                    Following Sahara-Min method:
                                    “
                                    function main()
                                    // Program starts here
                                    return void

                                    // Other functions...
                                    // Variables...

                                    main()
                                    “

                                    See the working crash free (WIP) FTA like game:

                                    ID: Z7573MND51

                                    From now on I will always use this program layout.

                                    Thanks so much especially @xevdev and @sahara-min

                                    tdg8934 1 Reply Last reply Reply Quote 5
                                    • tdg8934
                                      tdg8934 @tdg8934 last edited by

                                      All,

                                      I have made some great updates to the (WIP) - FTA like game

                                      Updates:

                                      1. Fixed logic so when you find objects they are removed not going into the abyss
                                      2. Have N S E W NE SE SW NW and Home teleport locations (Use if you have a travel stone)
                                      3. 24 hour day over 1800 seconds (Set it to what you want but it might get dark sooner)
                                      4. Green jewel night vision capability
                                      5. Bird totem zoom out capability
                                      6. Find object- keys, jewels, rings, jade skulls, orbs, glass vials, bird totems, money bags, treasure chest
                                      7. Coins (find money bag)
                                      8. Use Glass viaL to increase vitality
                                      9. Help menu

                                      Plus previous stuff - all crash free!!!

                                      What’s not working yet:
                                      Keys, orb, ring, jade skull, sea shell
                                      Creating bad guys to fight
                                      Creating landscape, water
                                      More...

                                      ID: Z7573MND51

                                      tdg8934 1 Reply Last reply Reply Quote 8
                                      • tdg8934
                                        tdg8934 @tdg8934 last edited by

                                        Update on the FTA (WIP) game!

                                        ‪FTA ‬
                                        ‪ID: Z7573MND51‬ (Live)

                                        For all that are following this game development. I’m now over 8K lines of code still with no crashes.

                                        I have been focusing on going outside of the home village of Tambry. You can teleport to 9 locations (if you have a bird totem). There is now a cemetery when the character can also fight to the left or right now. The grim reaper is inside of the crypt and will give you a gold statue if you come back after midnight. If you continue south and then to the right along the paths (note teleport stations). You will find the capital city of Marheim where the king is at. His daughter is missing. Lots more to see and do but not going to give away too much yet. See the pics ![alt text](9EF7F16C-58BA-42E3-ABB9-8458EC29F821.jpeg 507FE402-7FEC-423D-93D6-B6F06CF5361C.jpeg 94A393F3-3FA5-4ED6-B88D-46712E8E9056.jpeg DE5A2000-9D1F-44EB-8C20-353E76D57A32.jpeg 17B33F0A-851A-42F4-B734-DEE1A9ABF834.jpeg 8CFB7047-023D-4CB7-ADC6-D45119FA8523.jpeg 0AB111F8-6462-42E8-927B-E50CEAE93B6A.jpeg A5004BEB-BD1A-43E0-A19A-1221339BC46E.jpeg 3E1E5349-634A-4360-AE21-64FD8E11439D.jpeg D9C8912D-F67B-4295-82D0-F2BC6C9AF56E.jpeg 7E8138B5-0636-4993-9A5D-AD0DA74A9690.jpeg 17C31CE6-E494-46C0-8450-E37A4492687C.jpeg image url)

                                        1 Reply Last reply Reply Quote 6
                                        • xevdev
                                          xevdev F last edited by

                                          Looking really sweet.

                                          tdg8934 1 Reply Last reply Reply Quote 2
                                          • tdg8934
                                            tdg8934 @xevdev last edited by

                                            @xevdev yes I’m pretty happy with it . I just can’t believe how much work is involved in the details. I love spending every free minute I can on it daily. I have learned so much on this project being my first Fuse4 program.

                                            1 Reply Last reply Reply Quote 4
                                            • First post
                                              Last post