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    Fuze Fit Adventure 2

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    • vinicity
      vinicity F last edited by

      Yeah, I was thinking of removing the "I must jump/punch/kick" info for the Hard mode.

      1 Reply Last reply Reply Quote 1
      • DomDom
        DomDom F last edited by

        This post is deleted!
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        • spikey
          spikey F last edited by

          @vinicity HOW?! How did you do the graph that moves to the sound? Just how? Is that realtime related on the sound output? Amazing.

          1 Reply Last reply Reply Quote 1
          • vinicity
            vinicity F last edited by

            Hehe... It’s not a real spectrum analysis graph, I’m afraid. I have timed the bpm of the featured songs, so I just use that to move the curve to the rhythm in a random way. Looks pretty neat, don’t you think?

            spikey 1 Reply Last reply Reply Quote 0
            • spikey
              spikey F @vinicity last edited by spikey

              @vinicity I like it a lot. I was twisting my brain about that. From the day I saw @MikeDX s post about the tracker. Now, seeing this, I think of revisiting my FM synth studies.

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              • vinicity
                vinicity F last edited by

                1 Reply Last reply Reply Quote 5
                • spikey
                  spikey F last edited by

                  @vinicity no joke, I was just thinking the day before, it would be nice to take advantage (compared to doing games without FUZE) of all these songs in the library and provide the player a list of songs to select, what he wants to hear. ;-) and on top the animation of the menu is neat.

                  1 Reply Last reply Reply Quote 2
                  • vinicity
                    vinicity F last edited by

                    @spikey, I was just wondering something. I am working on a system where the player needs to fulfil certain criteria to unlock new songs and this will be saved between sessions.

                    Problem is, I do not want people’s file overwritten when I push out new updates.

                    I have a memory of you once stating that it is possible to prevent that if your program never creates a file before sharing it? So that before sharing I copy all my code and stuff to a new project where no save file exists?

                    Have you or someone else tested to see if this works?

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                    • pianofire
                      pianofire Fuze Team last edited by

                      In theory that should work. I haven't tried it though

                      vinicity 1 Reply Last reply Reply Quote 1
                      • vinicity
                        vinicity F @pianofire last edited by

                        @pianofire said in Fuze Fit Adventure 2:

                        In theory that should work. I haven't tried it though

                        It would be nice to have a little more control over the persistent file when sharing. Maybe just a box to tick if you want it shared as well...

                        spikey 1 Reply Last reply Reply Quote 2
                        • spikey
                          spikey F last edited by

                          @vinicity yes. To check if I accidentally wrote something, I have a small test program, that checks if there is any data coming from a possible file. Check my friends share "TOOL - check for file". It just reads some data, and it will read nothing (an empty string) if there is no file. So, its save to upload it without overwriting any user data.

                          1 Reply Last reply Reply Quote 2
                          • spikey
                            spikey F @vinicity last edited by

                            @vinicity @pianofire Actually a "simple" (haha, the s-word) deleteFile() would do the job?

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                            • vinicity
                              vinicity F last edited by

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                              • vinicity
                                vinicity F last edited by

                                Fuze Fit Adventure 2 is now released and the download is live!

                                FuzeFitAdventure2_small.jpg
                                I am proud to present the sequel to my old game jam entry, Fuze Fit Adventure.

                                Features:

                                • Intense motion controlled rhythm action.
                                • Move to the rhythm and defeat the enemies with punches, kicks, and jumps.
                                • Eight songs from the Fuze media library, each with a distinct parallax scrolling level to traverse.
                                • Songs are unlocked as you clear previous ones. Also, clear status is saved between sessions.
                                • Two different control schemes, to accommodate for players who do not wish to put their joy-con in their sock.
                                • Two difficulty levels, Normal and Easy. It is also possible to disable the "I must kick/jump/punch" prompt.

                                I hope you enjoy it!

                                Download ID: NLTUXMND5C

                                N 1 Reply Last reply Reply Quote 11
                                • N
                                  noodle12 @vinicity last edited by

                                  @vinicity the joy on is not working

                                  vinicity 1 Reply Last reply Reply Quote 0
                                  • vinicity
                                    vinicity F @noodle12 last edited by

                                    @noodle12 said in Fuze Fit Adventure 2:

                                    @vinicity the joy on is not working

                                    Could you please elaborate a little bit? What exactly is not working?

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                                    • PB____
                                      PB____ last edited by

                                      Works well for me :)
                                      I've played most of the songs in one go. Nice details, looks and feels nice as well :)

                                      1 Reply Last reply Reply Quote 1
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