FUZE NEWS! March 2020 - First video in a new series!
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Wow, sounds like you dived really deep to get the best out of the language design for us. And now I have no apology any more to still use so many lazy global values, when there is call-by-reference. ;-) but the code will become more error prone. Good work, I am looking forward to this release, thank you!
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Actually, I have a question regarding "ref". Is it restricted to a function parameter? Or can we also use it like a local variable, like
int myvar = 1 ref myself = myvar
Not very useful like this, but say we had structures within structures. Setting variable values with including the base structure names can be lengthy, so it could be like shortening it in both readability as well as perhaps code execution.
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@Discostew ref will be only used in user-defined functions to specify how to pass parameters, not on a by-variable basis as you specify there.
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This update sounds amazing, I can't wait!
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This update is going to be really excited because it opens up more possibility for writing complex algorithms it is what I have been waiting and I am glad you guys are going to implement all of this . I beeen waiting for this so I can use the switch for machine learning using others people games so can not wait and thanks for all your hard work.
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Great news! I'm curious to also use reverse farts in my games, thanks for the hints.
Okay
var
andref
are also game changers, since they'll address my initial WTF moments ... :+)One question though: Do you think you could add a flag or a setter to enable the old behavior (similarly to
radiants()
), so lazy peeps like me do only have to change one line in all their apps?Alternatively defining a runtime version of fuze against which my game is supposed to run might be neat (
setRuntimeVersion(x)
-> 1: no vars, 2: vars and refs and farts, not specified: newest??🤔)...But thanks again for the great improvements, I like to see the engagement 🤟
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I am excited for the player. I would second the call for the ability of a full version owner to directly give programs to a friend owning the player only. Also, I like the way RPG Maker FES on the 3ds handled it, by having a server that accepted any uploads and also gave the ability for the poster to prevent other users from editing or even seeing the code if they wished. The quality did vary greatly but there was a rating system to help cope with that and some of the games made were very impressive, and even some of the bad ones were a good laugh.
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I understand that you can't share programs from the FUZE Player, but if you could share programs to your Nintendo-friends with the FUZE Player (as you'd share with friends now), that would actually be useful. That way you could show programs to Nintendo-friends who do not have the FUZE IDE, or maybe in the future not everybody might buy future DLC's, so even if you do have the IDE, but not a DLC, you might want to play a game via the FUZE Player?
Is this something you guys are considering?
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Oh yes, I also hope the FUZE player will get this functionality eventually.
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Whatever happened to Equinox 7274?
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@vinicity It's delayed, as I'm sure you've gathered! However, this project WILL happen - we got some incredibly cool stuff going with it. In time!